#128
clamp
waterCategory: Physical
35
Power
85
Accuracy
15
PP
0
Priority
Effect
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Move Details
Type
water
Category
Physical
Power
35
Accuracy
85
PP
15
Priority
0
Target
Selected Pokemon
Damage Type
Physical