#203
endure
normalCategory: Status
-
Power
-
Accuracy
10
PP
4
Priority
Effect
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
Move Details
Type
normal
Category
Status
Power
-
Accuracy
-
PP
10
Priority
4
Target
User
Damage Type
Status