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#001
stench
Has a 10% chance of making target Pokémon flinch with each hit.
#002
drizzle
Summons rain that lasts indefinitely upon entering battle.
#003
speed-boost
Raises Speed one stage after each turn.
#004
battle-armor
Protects against critical hits.
#005
sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
#006
damp
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
#007
limber
Prevents paralysis.
#008
sand-veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
#009
static
Has a 30% chance of paralyzing attacking Pokémon on contact.
#010
volt-absorb
Absorbs electric moves, healing for 1/4 max HP.
#011
water-absorb
Absorbs water moves, healing for 1/4 max HP.
#012
oblivious
Prevents infatuation and protects against captivate.
#013
cloud-nine
Negates all effects of weather, but does not prevent the weather itself.
#014
compound-eyes
Increases moves' accuracy to 1.3×.
#015
insomnia
Prevents sleep.
#016
color-change
Changes type to match when hit by a damaging move.
#017
immunity
Prevents poison.
#018
flash-fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
#019
shield-dust
Protects against incoming moves' extra effects.
#020
own-tempo
Prevents confusion.
#021
suction-cups
Prevents being forced out of battle by other Pokémon's moves.
#022
intimidate
Lowers opponents' Attack one stage upon entering battle.
#023
shadow-tag
Prevents opponents from fleeing or switching out.
#024
rough-skin
Damages attacking Pokémon for 1/8 their max HP on contact.
#025
wonder-guard
Protects against damaging moves that are not super effective.
#026
levitate
Evades ground moves.
#027
effect-spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
#028
synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
#029
clear-body
Prevents stats from being lowered by other Pokémon.
#030
natural-cure
Cures any major status ailment upon switching out.
#031
lightning-rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
#032
serene-grace
Doubles the chance of moves' extra effects occurring.
#033
swift-swim
Doubles Speed during rain.
#034
chlorophyll
Doubles Speed during strong sunlight.
#035
illuminate
Doubles the wild encounter rate.
#036
trace
Copies an opponent's ability upon entering battle.
#037
huge-power
Doubles Attack in battle.
#038
poison-point
Has a 30% chance of poisoning attacking Pokémon on contact.
#039
inner-focus
Prevents flinching.
#040
magma-armor
Prevents freezing.
#041
water-veil
Prevents burns.
#042
magnet-pull
Prevents steel opponents from fleeing or switching out.
#043
soundproof
Protects against sound-based moves.
#044
rain-dish
Heals for 1/16 max HP after each turn during rain.
#045
sand-stream
Summons a sandstorm that lasts indefinitely upon entering battle.
#046
pressure
Increases the PP cost of moves targetting the Pokémon by one.
#047
thick-fat
Halves damage from fire and ice moves.
#048
early-bird
Makes sleep pass twice as quickly.
#049
flame-body
Has a 30% chance of burning attacking Pokémon on contact.
#050
run-away
Ensures success fleeing from wild battles.
#051
keen-eye
Prevents accuracy from being lowered.
#052
hyper-cutter
Prevents Attack from being lowered by other Pokémon.
#053
pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
#054
truant
Skips every second turn.
#055
hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
#056
cute-charm
Has a 30% chance of infatuating attacking Pokémon on contact.
#057
plus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
#058
minus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
#059
forecast
Changes castform's type and form to match the weather.
#060
sticky-hold
Prevents a held item from being removed by other Pokémon.
#061
shed-skin
Has a 33% chance of curing any major status ailment after each turn.
#062
guts
Increases Attack to 1.5× with a major status ailment.
#063
marvel-scale
Increases Defense to 1.5× with a major status ailment.
#064
liquid-ooze
Damages opponents using leeching moves for as much as they would heal.
#065
overgrow
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
#066
blaze
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
#067
torrent
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
#068
swarm
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
#069
rock-head
Protects against recoil damage.
#070
drought
Summons strong sunlight that lasts indefinitely upon entering battle.
#071
arena-trap
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
#072
vital-spirit
Prevents sleep.
#073
white-smoke
Prevents stats from being lowered by other Pokémon.
#074
pure-power
Doubles Attack in battle.
#075
shell-armor
Protects against critical hits.
#076
air-lock
Negates all effects of weather, but does not prevent the weather itself.
#077
tangled-feet
Doubles evasion when confused.
#078
motor-drive
Absorbs electric moves, raising Speed one stage.
#079
rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
#080
steadfast
Raises Speed one stage upon flinching.
#081
snow-cloak
Increases evasion to 1.25× during hail. Protects against hail damage.
#082
gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
#083
anger-point
Raises Attack to the maximum of six stages upon receiving a critical hit.
#084
unburden
Doubles Speed upon using or losing a held item.
#085
heatproof
Halves damage from fire moves and burns.
#086
simple
Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
#087
dry-skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
#088
download
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
#089
iron-fist
Strengthens punch-based moves to 1.2× their power.
#090
poison-heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
#091
adaptability
Increases the same-type attack bonus from 1.5× to 2×.
#092
skill-link
Extends two-to-five-hit moves and triple kick to their full length every time.
#093
hydration
Cures any major status ailment after each turn during rain.
#094
solar-power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
#095
quick-feet
Increases Speed to 1.5× with a major status ailment.
#096
normalize
Makes the Pokémon's moves all act normal-type.
#097
sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
#098
magic-guard
Protects against damage not directly caused by a move.
#099
no-guard
Ensures all moves used by and against the Pokémon hit.
#100
stall
Makes the Pokémon move last within its move's priority bracket.
#101
technician
Strengthens moves of 60 base power or less to 1.5× their power.
#102
leaf-guard
Protects against major status ailments during strong sunlight.
#103
klutz
Prevents the Pokémon from using its held item in battle.
#104
mold-breaker
Bypasses targets' abilities if they could hinder or prevent a move.
#105
super-luck
Raises moves' critical hit rates one stage.
#106
aftermath
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
#107
anticipation
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
#108
forewarn
Reveals the opponents' strongest move upon entering battle.
#109
unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
#110
tinted-lens
Doubles damage inflicted with not-very-effective moves.
#111
filter
Decreases damage taken from super-effective moves by 1/4.
#112
slow-start
Halves Attack and Speed for five turns upon entering battle.
#113
scrappy
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
#114
storm-drain
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
#115
ice-body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
#116
solid-rock
Decreases damage taken from super-effective moves by 1/4.
#117
snow-warning
Summons hail that lasts indefinitely upon entering battle.
#118
honey-gather
The Pokémon may pick up honey after battle.
#119
frisk
Reveals an opponent's held item upon entering battle.
#120
reckless
Strengthens recoil moves to 1.2× their power.
#121
multitype
Changes arceus's type and form to match its held Plate.
#122
flower-gift
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
#123
bad-dreams
Damages sleeping opponents for 1/8 their max HP after each turn.
#124
pickpocket
Steals attacking Pokémon's held items on contact.
#125
sheer-force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
#126
contrary
Inverts stat changes.
#127
unnerve
Prevents opposing Pokémon from eating held Berries.
#128
defiant
Raises Attack two stages upon having any stat lowered.
#129
defeatist
Halves Attack and Special Attack at 50% max HP or less.
#130
cursed-body
Has a 30% chance of Disabling any move that hits the Pokémon.
#131
healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
#132
friend-guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
#133
weak-armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
#134
heavy-metal
Doubles the Pokémon's weight.
#135
light-metal
Halves the Pokémon's weight.
#136
multiscale
Halves damage taken from full HP.
#137
toxic-boost
Increases Attack to 1.5× when poisoned.
#138
flare-boost
Increases Special Attack to 1.5× when burned.
#139
harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
#140
telepathy
Protects against friendly Pokémon's damaging moves.
#141
moody
Raises a random stat two stages and lowers another one stage after each turn.
#142
overcoat
Protects against damage from weather.
#143
poison-touch
Has a 30% chance of poisoning target Pokémon upon contact.
#144
regenerator
Heals for 1/3 max HP upon switching out.
#145
big-pecks
Protects against Defense drops.
#146
sand-rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
#147
wonder-skin
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
#148
analytic
Strengthens moves to 1.3× their power when moving last.
#149
illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
#150
imposter
Transforms upon entering battle.
#151
infiltrator
Bypasses light screen, reflect, and safeguard.
#152
mummy
Changes attacking Pokémon's abilities to Mummy on contact.
#153
moxie
Raises Attack one stage upon KOing a Pokémon.
#154
justified
Raises Attack one stage upon taking damage from a dark move.
#155
rattled
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
#156
magic-bounce
Reflects most non-damaging moves back at their user.
#157
sap-sipper
Absorbs grass moves, raising Attack one stage.
#158
prankster
Raises non-damaging moves' priority by one stage.
#159
sand-force
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
#160
iron-barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
#161
zen-mode
Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
#162
victory-star
Increases moves' accuracy to 1.1× for friendly Pokémon.
#163
turboblaze
Bypasses targets' abilities if they could hinder or prevent moves.
#164
teravolt
Bypasses targets' abilities if they could hinder or prevent moves.
#165
aroma-veil
Protects allies against moves that affect their mental state.
#166
flower-veil
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
#167
cheek-pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
#168
protean
Changes the bearer's type to match each move it uses.
#169
fur-coat
Halves damage from physical attacks.
#170
magician
Steals the target's held item when the bearer uses a damaging move.
#171
bulletproof
Protects against bullet, ball, and bomb-based moves.
#172
competitive
Raises Special Attack by two stages upon having any stat lowered.
#173
strong-jaw
Strengthens biting moves to 1.5× their power.
#174
refrigerate
Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
#175
sweet-veil
Prevents friendly Pokémon from sleeping.
#176
stance-change
Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.
#177
gale-wings
Raises flying moves' priority by one stage.
#178
mega-launcher
Strengthens aura and pulse moves to 1.5× their power.
#179
grass-pelt
Boosts Defense while grassy terrain is in effect.
#180
symbiosis
Passes the bearer's held item to an ally when the ally uses up its item.
#181
tough-claws
Strengthens moves that make contact to 1.33× their power.
#182
pixilate
Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
#183
gooey
Lowers attacking Pokémon's Speed by one stage on contact.
#184
aerilate
Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
#185
parental-bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
#186
dark-aura
Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
#187
fairy-aura
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
#188
aura-break
Makes dark aura and fairy aura weaken moves of their respective types.
#189
primordial-sea
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
#190
desolate-land
Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
#191
delta-stream
Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
#192
stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
#193
wimp-out
This Pokémon automatically switches out when its HP drops below half.
#194
emergency-exit
This Pokémon automatically switches out when its HP drops below half.
#195
water-compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
#196
merciless
This Pokémon's moves critical hit against poisoned targets.
#197
shields-down
Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
#198
stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
#199
water-bubble
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
#200
steelworker
This Pokémon's Steel moves have 1.5× power.
#201
berserk
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
#202
slush-rush
During Hail, this Pokémon has double Speed.
#203
long-reach
This Pokémon's moves do not make contact.
#204
liquid-voice
Sound-based moves become Water-type.
#205
triage
This Pokémon's healing moves have their priority increased by 3.
#206
galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
#207
surge-surfer
Doubles this Pokémon's Speed on Electric Terrain.
#208
schooling
Wishiwashi becomes Schooling Form when its HP is 25% or higher.
#209
disguise
Prevents the first instance of battle damage.
#210
battle-bond
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
#211
power-construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
#212
corrosion
This Pokémon can inflict poison on Poison and Steel Pokémon.
#213
comatose
This Pokémon always acts as though it were Asleep.
#214
queenly-majesty
Opposing Pokémon cannot use priority attacks.
#215
innards-out
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
#216
dancer
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
#217
battery
Ally Pokémon's moves have their power increased to 1.3×.
#218
fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
#219
dazzling
Opposing Pokémon cannot use priority attacks.
#220
soul-heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
#221
tangling-hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
#222
receiver
When an ally faints, this Pokémon gains its Ability.
#223
power-of-alchemy
When an ally faints, this Pokémon gains its Ability.
#224
beast-boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
#225
rks-system
Changes this Pokémon's type to match its held Memory.
#226
electric-surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
#227
psychic-surge
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
#228
misty-surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
#229
grassy-surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
#230
full-metal-body
Other Pokémon cannot lower this Pokémon's stats.
#231
shadow-shield
When this Pokémon has full HP, regular damage from moves is halved.
#232
prism-armor
Reduces super-effective damage to 0.75×.
#233
neuroforce
Increases super-effective damage dealt to 1.25×.
#234
intrepid-sword
Boosts Attack in battle.
#235
dauntless-shield
Boosts Defense in battle.
#236
libero
Libero changes the Pokémon's type to that of its previously used attack.
#237
ball-fetch
If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
#238
cotton-down
When Ignores moves and abilities that draw in moves.
#239
propeller-tail
Ignores moves and abilities that draw in moves.
#240
mirror-armor
Reflects any stat-lowering effects.
#241
gulp-missile
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
#242
stalwart
Ignores moves and abilities that draw in moves.
#243
steam-engine
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
#244
punk-rock
Boosts sound-based moves and halves damage from the same moves.
#245
sand-spit
Creates a sandstorm when hit by an attack.
#246
ice-scales
Halves damage from Special moves.
#247
ripen
Doubles the effect of berries.
#248
ice-face
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
#249
power-spot
Just being next to the Pokémon powers up moves.
#250
mimicry
Changes type depending on the terrain.
#251
screen-cleaner
Nullifies effects of Light Screen, Reflect, and Aurora Veil.
#252
steely-spirit
Powers up ally Pokémon's Steel-type moves.
#253
perish-body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
#254
wandering-spirit
Swaps abilities with opponents on contact.
#255
gorilla-tactics
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
#256
neutralizing-gas
Neutralizes abilities of all Pokémon in battle.
#257
pastel-veil
Prevents the Pokémon and its allies from being poisoned.
#258
hunger-switch
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
#259
quick-draw
Enables the Pokémon to move first occasionally.
#260
unseen-fist
Contact moves can strike through Protect/Detect.
#261
curious-medicine
Resets all stat changes upon entering battlefield.
#262
transistor
Powers up Electric-type moves.
#263
dragons-maw
Powers up Dragon-type moves.
#264
chilling-neigh
Boosts Attack after knocking out a Pokémon.
#265
grim-neigh
Boosts Special Attack after knocking out a Pokémon.
#266
as-one-glastrier
#267
as-one-spectrier
#268
lingering-aroma
Contact changes the attacker's Ability to Lingering Aroma.
#269
seed-sower
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
#270
thermal-exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
#271
anger-shell
When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
#272
purifying-salt
Protects from status conditions and halves damage from Ghost-type moves.
#273
well-baked-body
Immune to Fire-type moves, and Defense is sharply boosted.
#274
wind-rider
Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
#275
guard-dog
Boosts Attack if intimidated, and prevents being forced to switch out.
#276
rocky-payload
Powers up Rock-type moves.
#277
wind-power
When hit by a wind move, the power of the next Electric-type move it uses is doubled.
#278
zero-to-hero
Transforms into its Hero Form when switching out.
#279
commander
Goes inside the mouth of an ally Dondozo if one is on the field.
#280
electromorphosis
When hit by an attack, the power of the next Electric-type move it uses is doubled.
#281
protosynthesis
Raises highest stat in harsh sunlight, or if holding Booster Energy.
#282
quark-drive
Raises highest stat on Electric Terrain, or if holding Booster Energy.
#283
good-as-gold
Gives immunity to status moves.
#284
vessel-of-ruin
Lowers Special Attack of all Pokémon except itself.
#285
sword-of-ruin
Lowers Defense of all Pokémon except itself.
#286
tablets-of-ruin
Lowers Attack of all Pokémon except itself.
#287
beads-of-ruin
Lowers Special Defense of all Pokémon except itself.
#288
orichalcum-pulse
Turns the sunlight harsh when entering battle, and boosts Attack while active.
#289
hadron-engine
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
#290
opportunist
Copies stat boosts by the opponent.
#291
cud-chew
Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
#292
sharpness
Powers up slicing moves.
#293
supreme-overlord
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
#294
costar
Copies ally's stat changes on entering battle.
#295
toxic-debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
#296
armor-tail
Prevents the opponent from using any moves that have priority, such as Quick Attack.
#297
earth-eater
Restores HP when hit by a Ground-type move.
#298
mycelium-might
Status moves go last, but are not affected by the opponent's ability.
#299
minds-eye
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
#300
supersweet-syrup
Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
#301
hospitality
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
#302
toxic-chain
May cause bad poisoning when the Pokémon hits an opponent with a move.
#303
embody-aspect
Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
#304
tera-shift
When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
#305
tera-shell
All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
#306
teraform-zero
As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
#307
poison-puppeteer
Pokémon poisoned by Pecharunt's moves will also become confused.