1025
Pokemon
307
Abilities
919
Moves
1357
Items
#001

stench

Has a 10% chance of making target Pokémon flinch with each hit.
generation-iii
#002

drizzle

Summons rain that lasts indefinitely upon entering battle.
generation-iii
#003

speed-boost

Raises Speed one stage after each turn.
generation-iii
#004

battle-armor

Protects against critical hits.
generation-iii
#005

sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
generation-iii
#006

damp

Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
generation-iii
#007

limber

Prevents paralysis.
generation-iii
#008

sand-veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
generation-iii
#009

static

Has a 30% chance of paralyzing attacking Pokémon on contact.
generation-iii
#010

volt-absorb

Absorbs electric moves, healing for 1/4 max HP.
generation-iii
#011

water-absorb

Absorbs water moves, healing for 1/4 max HP.
generation-iii
#012

oblivious

Prevents infatuation and protects against captivate.
generation-iii
#013

cloud-nine

Negates all effects of weather, but does not prevent the weather itself.
generation-iii
#014

compound-eyes

Increases moves' accuracy to 1.3×.
generation-iii
#015

insomnia

Prevents sleep.
generation-iii
#016

color-change

Changes type to match when hit by a damaging move.
generation-iii
#017

immunity

Prevents poison.
generation-iii
#018

flash-fire

Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
generation-iii
#019

shield-dust

Protects against incoming moves' extra effects.
generation-iii
#020

own-tempo

Prevents confusion.
generation-iii
#021

suction-cups

Prevents being forced out of battle by other Pokémon's moves.
generation-iii
#022

intimidate

Lowers opponents' Attack one stage upon entering battle.
generation-iii
#023

shadow-tag

Prevents opponents from fleeing or switching out.
generation-iii
#024

rough-skin

Damages attacking Pokémon for 1/8 their max HP on contact.
generation-iii
#025

wonder-guard

Protects against damaging moves that are not super effective.
generation-iii
#026

levitate

Evades ground moves.
generation-iii
#027

effect-spore

Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
generation-iii
#028

synchronize

Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
generation-iii
#029

clear-body

Prevents stats from being lowered by other Pokémon.
generation-iii
#030

natural-cure

Cures any major status ailment upon switching out.
generation-iii
#031

lightning-rod

Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
generation-iii
#032

serene-grace

Doubles the chance of moves' extra effects occurring.
generation-iii
#033

swift-swim

Doubles Speed during rain.
generation-iii
#034

chlorophyll

Doubles Speed during strong sunlight.
generation-iii
#035

illuminate

Doubles the wild encounter rate.
generation-iii
#036

trace

Copies an opponent's ability upon entering battle.
generation-iii
#037

huge-power

Doubles Attack in battle.
generation-iii
#038

poison-point

Has a 30% chance of poisoning attacking Pokémon on contact.
generation-iii
#039

inner-focus

Prevents flinching.
generation-iii
#040

magma-armor

Prevents freezing.
generation-iii
#041

water-veil

Prevents burns.
generation-iii
#042

magnet-pull

Prevents steel opponents from fleeing or switching out.
generation-iii
#043

soundproof

Protects against sound-based moves.
generation-iii
#044

rain-dish

Heals for 1/16 max HP after each turn during rain.
generation-iii
#045

sand-stream

Summons a sandstorm that lasts indefinitely upon entering battle.
generation-iii
#046

pressure

Increases the PP cost of moves targetting the Pokémon by one.
generation-iii
#047

thick-fat

Halves damage from fire and ice moves.
generation-iii
#048

early-bird

Makes sleep pass twice as quickly.
generation-iii
#049

flame-body

Has a 30% chance of burning attacking Pokémon on contact.
generation-iii
#050

run-away

Ensures success fleeing from wild battles.
generation-iii
#051

keen-eye

Prevents accuracy from being lowered.
generation-iii
#052

hyper-cutter

Prevents Attack from being lowered by other Pokémon.
generation-iii
#053

pickup

Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
generation-iii
#054

truant

Skips every second turn.
generation-iii
#055

hustle

Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
generation-iii
#056

cute-charm

Has a 30% chance of infatuating attacking Pokémon on contact.
generation-iii
#057

plus

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
generation-iii
#058

minus

Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
generation-iii
#059

forecast

Changes castform's type and form to match the weather.
generation-iii
#060

sticky-hold

Prevents a held item from being removed by other Pokémon.
generation-iii
#061

shed-skin

Has a 33% chance of curing any major status ailment after each turn.
generation-iii
#062

guts

Increases Attack to 1.5× with a major status ailment.
generation-iii
#063

marvel-scale

Increases Defense to 1.5× with a major status ailment.
generation-iii
#064

liquid-ooze

Damages opponents using leeching moves for as much as they would heal.
generation-iii
#065

overgrow

Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
generation-iii
#066

blaze

Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
generation-iii
#067

torrent

Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
generation-iii
#068

swarm

Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
generation-iii
#069

rock-head

Protects against recoil damage.
generation-iii
#070

drought

Summons strong sunlight that lasts indefinitely upon entering battle.
generation-iii
#071

arena-trap

Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
generation-iii
#072

vital-spirit

Prevents sleep.
generation-iii
#073

white-smoke

Prevents stats from being lowered by other Pokémon.
generation-iii
#074

pure-power

Doubles Attack in battle.
generation-iii
#075

shell-armor

Protects against critical hits.
generation-iii
#076

air-lock

Negates all effects of weather, but does not prevent the weather itself.
generation-iii
#077

tangled-feet

Doubles evasion when confused.
generation-iv
#078

motor-drive

Absorbs electric moves, raising Speed one stage.
generation-iv
#079

rivalry

Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
generation-iv
#080

steadfast

Raises Speed one stage upon flinching.
generation-iv
#081

snow-cloak

Increases evasion to 1.25× during hail. Protects against hail damage.
generation-iv
#082

gluttony

Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
generation-iv
#083

anger-point

Raises Attack to the maximum of six stages upon receiving a critical hit.
generation-iv
#084

unburden

Doubles Speed upon using or losing a held item.
generation-iv
#085

heatproof

Halves damage from fire moves and burns.
generation-iv
#086

simple

Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
generation-iv
#087

dry-skin

Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
generation-iv
#088

download

Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
generation-iv
#089

iron-fist

Strengthens punch-based moves to 1.2× their power.
generation-iv
#090

poison-heal

Heals for 1/8 max HP after each turn when poisoned in place of damage.
generation-iv
#091

adaptability

Increases the same-type attack bonus from 1.5× to 2×.
generation-iv
#092

skill-link

Extends two-to-five-hit moves and triple kick to their full length every time.
generation-iv
#093

hydration

Cures any major status ailment after each turn during rain.
generation-iv
#094

solar-power

Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
generation-iv
#095

quick-feet

Increases Speed to 1.5× with a major status ailment.
generation-iv
#096

normalize

Makes the Pokémon's moves all act normal-type.
generation-iv
#097

sniper

Strengthens critical hits to inflict 3× damage rather than 2×.
generation-iv
#098

magic-guard

Protects against damage not directly caused by a move.
generation-iv
#099

no-guard

Ensures all moves used by and against the Pokémon hit.
generation-iv
#100

stall

Makes the Pokémon move last within its move's priority bracket.
generation-iv
#101

technician

Strengthens moves of 60 base power or less to 1.5× their power.
generation-iv
#102

leaf-guard

Protects against major status ailments during strong sunlight.
generation-iv
#103

klutz

Prevents the Pokémon from using its held item in battle.
generation-iv
#104

mold-breaker

Bypasses targets' abilities if they could hinder or prevent a move.
generation-iv
#105

super-luck

Raises moves' critical hit rates one stage.
generation-iv
#106

aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.
generation-iv
#107

anticipation

Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
generation-iv
#108

forewarn

Reveals the opponents' strongest move upon entering battle.
generation-iv
#109

unaware

Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
generation-iv
#110

tinted-lens

Doubles damage inflicted with not-very-effective moves.
generation-iv
#111

filter

Decreases damage taken from super-effective moves by 1/4.
generation-iv
#112

slow-start

Halves Attack and Speed for five turns upon entering battle.
generation-iv
#113

scrappy

Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
generation-iv
#114

storm-drain

Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
generation-iv
#115

ice-body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
generation-iv
#116

solid-rock

Decreases damage taken from super-effective moves by 1/4.
generation-iv
#117

snow-warning

Summons hail that lasts indefinitely upon entering battle.
generation-iv
#118

honey-gather

The Pokémon may pick up honey after battle.
generation-iv
#119

frisk

Reveals an opponent's held item upon entering battle.
generation-iv
#120

reckless

Strengthens recoil moves to 1.2× their power.
generation-iv
#121

multitype

Changes arceus's type and form to match its held Plate.
generation-iv
#122

flower-gift

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
generation-iv
#123

bad-dreams

Damages sleeping opponents for 1/8 their max HP after each turn.
generation-iv
#124

pickpocket

Steals attacking Pokémon's held items on contact.
generation-v
#125

sheer-force

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
generation-v
#126

contrary

Inverts stat changes.
generation-v
#127

unnerve

Prevents opposing Pokémon from eating held Berries.
generation-v
#128

defiant

Raises Attack two stages upon having any stat lowered.
generation-v
#129

defeatist

Halves Attack and Special Attack at 50% max HP or less.
generation-v
#130

cursed-body

Has a 30% chance of Disabling any move that hits the Pokémon.
generation-v
#131

healer

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
generation-v
#132

friend-guard

Decreases all direct damage taken by friendly Pokémon to 0.75×.
generation-v
#133

weak-armor

Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
generation-v
#134

heavy-metal

Doubles the Pokémon's weight.
generation-v
#135

light-metal

Halves the Pokémon's weight.
generation-v
#136

multiscale

Halves damage taken from full HP.
generation-v
#137

toxic-boost

Increases Attack to 1.5× when poisoned.
generation-v
#138

flare-boost

Increases Special Attack to 1.5× when burned.
generation-v
#139

harvest

Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
generation-v
#140

telepathy

Protects against friendly Pokémon's damaging moves.
generation-v
#141

moody

Raises a random stat two stages and lowers another one stage after each turn.
generation-v
#142

overcoat

Protects against damage from weather.
generation-v
#143

poison-touch

Has a 30% chance of poisoning target Pokémon upon contact.
generation-v
#144

regenerator

Heals for 1/3 max HP upon switching out.
generation-v
#145

big-pecks

Protects against Defense drops.
generation-v
#146

sand-rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.
generation-v
#147

wonder-skin

Lowers incoming non-damaging moves' base accuracy to exactly 50%.
generation-v
#148

analytic

Strengthens moves to 1.3× their power when moving last.
generation-v
#149

illusion

Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
generation-v
#150

imposter

Transforms upon entering battle.
generation-v
#151

infiltrator

Bypasses light screen, reflect, and safeguard.
generation-v
#152

mummy

Changes attacking Pokémon's abilities to Mummy on contact.
generation-v
#153

moxie

Raises Attack one stage upon KOing a Pokémon.
generation-v
#154

justified

Raises Attack one stage upon taking damage from a dark move.
generation-v
#155

rattled

Raises Speed one stage upon being hit by a dark, ghost, or bug move.
generation-v
#156

magic-bounce

Reflects most non-damaging moves back at their user.
generation-v
#157

sap-sipper

Absorbs grass moves, raising Attack one stage.
generation-v
#158

prankster

Raises non-damaging moves' priority by one stage.
generation-v
#159

sand-force

Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
generation-v
#160

iron-barbs

Damages attacking Pokémon for 1/8 their max HP on contact.
generation-v
#161

zen-mode

Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.
generation-v
#162

victory-star

Increases moves' accuracy to 1.1× for friendly Pokémon.
generation-v
#163

turboblaze

Bypasses targets' abilities if they could hinder or prevent moves.
generation-v
#164

teravolt

Bypasses targets' abilities if they could hinder or prevent moves.
generation-v
#165

aroma-veil

Protects allies against moves that affect their mental state.
generation-vi
#166

flower-veil

Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
generation-vi
#167

cheek-pouch

Restores HP upon eating a Berry, in addition to the Berry's effect.
generation-vi
#168

protean

Changes the bearer's type to match each move it uses.
generation-vi
#169

fur-coat

Halves damage from physical attacks.
generation-vi
#170

magician

Steals the target's held item when the bearer uses a damaging move.
generation-vi
#171

bulletproof

Protects against bullet, ball, and bomb-based moves.
generation-vi
#172

competitive

Raises Special Attack by two stages upon having any stat lowered.
generation-vi
#173

strong-jaw

Strengthens biting moves to 1.5× their power.
generation-vi
#174

refrigerate

Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
generation-vi
#175

sweet-veil

Prevents friendly Pokémon from sleeping.
generation-vi
#176

stance-change

Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings shield.
generation-vi
#177

gale-wings

Raises flying moves' priority by one stage.
generation-vi
#178

mega-launcher

Strengthens aura and pulse moves to 1.5× their power.
generation-vi
#179

grass-pelt

Boosts Defense while grassy terrain is in effect.
generation-vi
#180

symbiosis

Passes the bearer's held item to an ally when the ally uses up its item.
generation-vi
#181

tough-claws

Strengthens moves that make contact to 1.33× their power.
generation-vi
#182

pixilate

Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
generation-vi
#183

gooey

Lowers attacking Pokémon's Speed by one stage on contact.
generation-vi
#184

aerilate

Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
generation-vi
#185

parental-bond

Lets the bearer hit twice with damaging moves. The second hit has half power.
generation-vi
#186

dark-aura

Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
generation-vi
#187

fairy-aura

Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
generation-vi
#188

aura-break

Makes dark aura and fairy aura weaken moves of their respective types.
generation-vi
#189

primordial-sea

Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
generation-vi
#190

desolate-land

Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
generation-vi
#191

delta-stream

Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
generation-vi
#192

stamina

Raises this Pokémon's Defense by one stage when it takes damage from a move.
generation-vii
#193

wimp-out

This Pokémon automatically switches out when its HP drops below half.
generation-vii
#194

emergency-exit

This Pokémon automatically switches out when its HP drops below half.
generation-vii
#195

water-compaction

Raises this Pokémon's Defense by two stages when it's hit by a Water move.
generation-vii
#196

merciless

This Pokémon's moves critical hit against poisoned targets.
generation-vii
#197

shields-down

Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
generation-vii
#198

stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.
generation-vii
#199

water-bubble

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
generation-vii
#200

steelworker

This Pokémon's Steel moves have 1.5× power.
generation-vii
#201

berserk

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
generation-vii
#202

slush-rush

During Hail, this Pokémon has double Speed.
generation-vii
#203

long-reach

This Pokémon's moves do not make contact.
generation-vii
#204

liquid-voice

Sound-based moves become Water-type.
generation-vii
#205

triage

This Pokémon's healing moves have their priority increased by 3.
generation-vii
#206

galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
generation-vii
#207

surge-surfer

Doubles this Pokémon's Speed on Electric Terrain.
generation-vii
#208

schooling

Wishiwashi becomes Schooling Form when its HP is 25% or higher.
generation-vii
#209

disguise

Prevents the first instance of battle damage.
generation-vii
#210

battle-bond

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
generation-vii
#211

power-construct

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
generation-vii
#212

corrosion

This Pokémon can inflict poison on Poison and Steel Pokémon.
generation-vii
#213

comatose

This Pokémon always acts as though it were Asleep.
generation-vii
#214

queenly-majesty

Opposing Pokémon cannot use priority attacks.
generation-vii
#215

innards-out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
generation-vii
#216

dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
generation-vii
#217

battery

Ally Pokémon's moves have their power increased to 1.3×.
generation-vii
#218

fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.
generation-vii
#219

dazzling

Opposing Pokémon cannot use priority attacks.
generation-vii
#220

soul-heart

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
generation-vii
#221

tangling-hair

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
generation-vii
#222

receiver

When an ally faints, this Pokémon gains its Ability.
generation-vii
#223

power-of-alchemy

When an ally faints, this Pokémon gains its Ability.
generation-vii
#224

beast-boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
generation-vii
#225

rks-system

Changes this Pokémon's type to match its held Memory.
generation-vii
#226

electric-surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.
generation-vii
#227

psychic-surge

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
generation-vii
#228

misty-surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.
generation-vii
#229

grassy-surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
generation-vii
#230

full-metal-body

Other Pokémon cannot lower this Pokémon's stats.
generation-vii
#231

shadow-shield

When this Pokémon has full HP, regular damage from moves is halved.
generation-vii
#232

prism-armor

Reduces super-effective damage to 0.75×.
generation-vii
#233

neuroforce

Increases super-effective damage dealt to 1.25×.
generation-vii
#234

intrepid-sword

Boosts Attack in battle.
generation-viii
#235

dauntless-shield

Boosts Defense in battle.
generation-viii
#236

libero

Libero changes the Pokémon's type to that of its previously used attack.
generation-viii
#237

ball-fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
generation-viii
#238

cotton-down

When Ignores moves and abilities that draw in moves.
generation-viii
#239

propeller-tail

Ignores moves and abilities that draw in moves.
generation-viii
#240

mirror-armor

Reflects any stat-lowering effects.
generation-viii
#241

gulp-missile

If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
generation-viii
#242

stalwart

Ignores moves and abilities that draw in moves.
generation-viii
#243

steam-engine

Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
generation-viii
#244

punk-rock

Boosts sound-based moves and halves damage from the same moves.
generation-viii
#245

sand-spit

Creates a sandstorm when hit by an attack.
generation-viii
#246

ice-scales

Halves damage from Special moves.
generation-viii
#247

ripen

Doubles the effect of berries.
generation-viii
#248

ice-face

The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. The ice will be restored when it snows.
generation-viii
#249

power-spot

Just being next to the Pokémon powers up moves.
generation-viii
#250

mimicry

Changes type depending on the terrain.
generation-viii
#251

screen-cleaner

Nullifies effects of Light Screen, Reflect, and Aurora Veil.
generation-viii
#252

steely-spirit

Powers up ally Pokémon's Steel-type moves.
generation-viii
#253

perish-body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
generation-viii
#254

wandering-spirit

Swaps abilities with opponents on contact.
generation-viii
#255

gorilla-tactics

Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
generation-viii
#256

neutralizing-gas

Neutralizes abilities of all Pokémon in battle.
generation-viii
#257

pastel-veil

Prevents the Pokémon and its allies from being poisoned.
generation-viii
#258

hunger-switch

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
generation-viii
#259

quick-draw

Enables the Pokémon to move first occasionally.
generation-viii
#260

unseen-fist

Contact moves can strike through Protect/Detect.
generation-viii
#261

curious-medicine

Resets all stat changes upon entering battlefield.
generation-viii
#262

transistor

Powers up Electric-type moves.
generation-viii
#263

dragons-maw

Powers up Dragon-type moves.
generation-viii
#264

chilling-neigh

Boosts Attack after knocking out a Pokémon.
generation-viii
#265

grim-neigh

Boosts Special Attack after knocking out a Pokémon.
generation-viii
#266

as-one-glastrier

generation-viii
#267

as-one-spectrier

generation-viii
#268

lingering-aroma

Contact changes the attacker's Ability to Lingering Aroma.
generation-ix
#269

seed-sower

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
generation-ix
#270

thermal-exchange

Raises Attack when hit by a Fire-type move. Cannot be burned.
generation-ix
#271

anger-shell

When the Pokémon's HP drops below half, Anger Shell lowers its Defense and Special Defense but its Attack, Special Attack and Speed are raised.
generation-ix
#272

purifying-salt

Protects from status conditions and halves damage from Ghost-type moves.
generation-ix
#273

well-baked-body

Immune to Fire-type moves, and Defense is sharply boosted.
generation-ix
#274

wind-rider

Gives immunity to wind moves, and causes the Pokémon's Attack to increase by one stage when hit by one.
generation-ix
#275

guard-dog

Boosts Attack if intimidated, and prevents being forced to switch out.
generation-ix
#276

rocky-payload

Powers up Rock-type moves.
generation-ix
#277

wind-power

When hit by a wind move, the power of the next Electric-type move it uses is doubled.
generation-ix
#278

zero-to-hero

Transforms into its Hero Form when switching out.
generation-ix
#279

commander

Goes inside the mouth of an ally Dondozo if one is on the field.
generation-ix
#280

electromorphosis

When hit by an attack, the power of the next Electric-type move it uses is doubled.
generation-ix
#281

protosynthesis

Raises highest stat in harsh sunlight, or if holding Booster Energy.
generation-ix
#282

quark-drive

Raises highest stat on Electric Terrain, or if holding Booster Energy.
generation-ix
#283

good-as-gold

Gives immunity to status moves.
generation-ix
#284

vessel-of-ruin

Lowers Special Attack of all Pokémon except itself.
generation-ix
#285

sword-of-ruin

Lowers Defense of all Pokémon except itself.
generation-ix
#286

tablets-of-ruin

Lowers Attack of all Pokémon except itself.
generation-ix
#287

beads-of-ruin

Lowers Special Defense of all Pokémon except itself.
generation-ix
#288

orichalcum-pulse

Turns the sunlight harsh when entering battle, and boosts Attack while active.
generation-ix
#289

hadron-engine

Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
generation-ix
#290

opportunist

Copies stat boosts by the opponent.
generation-ix
#291

cud-chew

Causes the Pokémon to reuse an already consumed Berry at the end of the next turn.
generation-ix
#292

sharpness

Powers up slicing moves.
generation-ix
#293

supreme-overlord

Attack and Special Attack are boosted for each party Pokémon that has been defeated.
generation-ix
#294

costar

Copies ally's stat changes on entering battle.
generation-ix
#295

toxic-debris

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
generation-ix
#296

armor-tail

Prevents the opponent from using any moves that have priority, such as Quick Attack.
generation-ix
#297

earth-eater

Restores HP when hit by a Ground-type move.
generation-ix
#298

mycelium-might

Status moves go last, but are not affected by the opponent's ability.
generation-ix
#299

minds-eye

The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
generation-ix
#300

supersweet-syrup

Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent opponents by one stage.
generation-ix
#301

hospitality

When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
generation-ix
#302

toxic-chain

May cause bad poisoning when the Pokémon hits an opponent with a move.
generation-ix
#303

embody-aspect

Embody Aspect boosts a particular stat, depending on the form of a Terastallized Ogerpon
generation-ix
#304

tera-shift

When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
generation-ix
#305

tera-shell

All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
generation-ix
#306

teraform-zero

As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
generation-ix
#307

poison-puppeteer

Pokémon poisoned by Pecharunt's moves will also become confused.
generation-ix