🔍
#001
pound
normal
Power
40
Acc
100
PP
35
Inflicts regular damage with no additional effect.
#002
karate-chop
fighting
Power
50
Acc
100
PP
25
Has an increased chance for a critical hit.
#003
double-slap
normal
Power
15
Acc
85
PP
10
Hits 2-5 times in one turn.
#004
comet-punch
normal
Power
18
Acc
85
PP
15
Hits 2-5 times in one turn.
#005
mega-punch
normal
Power
80
Acc
85
PP
20
Inflicts regular damage with no additional effect.
#006
pay-day
normal
Power
40
Acc
100
PP
20
Scatters money on the ground worth five times the user’s level.
#007
fire-punch
fire
Power
75
Acc
100
PP
15
Has a 10% chance to burn the target.
#008
ice-punch
ice
Power
75
Acc
100
PP
15
Has a 10% chance to freeze the target.
#009
thunder-punch
electric
Power
75
Acc
100
PP
15
Has a 10% chance to paralyze the target.
#010
scratch
normal
Power
40
Acc
100
PP
35
Inflicts regular damage with no additional effect.
#011
vice-grip
normal
Power
55
Acc
100
PP
30
Inflicts regular damage with no additional effect.
#012
guillotine
normal
Power
-
Acc
30
PP
5
Causes a one-hit KO.
#013
razor-wind
normal
Power
80
Acc
100
PP
10
Requires a turn to charge before attacking.
#014
swords-dance
normal
Power
-
Acc
-
PP
20
Raises the user’s Attack by two stages.
#015
cut
normal
Power
50
Acc
95
PP
30
Inflicts regular damage with no additional effect.
#016
gust
flying
Power
40
Acc
100
PP
35
Inflicts regular damage and can hit Pokémon in the air.
#017
wing-attack
flying
Power
60
Acc
100
PP
35
Inflicts regular damage with no additional effect.
#018
whirlwind
normal
Power
-
Acc
-
PP
20
Immediately ends wild battles. Forces trainers to switch Pokémon.
#019
fly
flying
Power
90
Acc
95
PP
15
User flies high into the air, dodging all attacks, and hits next turn.
#020
bind
normal
Power
15
Acc
85
PP
20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#021
slam
normal
Power
80
Acc
75
PP
20
Inflicts regular damage with no additional effect.
#022
vine-whip
grass
Power
45
Acc
100
PP
25
Inflicts regular damage with no additional effect.
#023
stomp
normal
Power
65
Acc
100
PP
20
Has a 30% chance to make the target flinch.
#024
double-kick
fighting
Power
30
Acc
100
PP
30
Hits twice in one turn.
#025
mega-kick
normal
Power
120
Acc
75
PP
5
Inflicts regular damage with no additional effect.
#026
jump-kick
fighting
Power
100
Acc
95
PP
10
If the user misses, it takes half the damage it would have inflicted in recoil.
#027
rolling-kick
fighting
Power
60
Acc
85
PP
15
Has a 30% chance to make the target flinch.
#028
sand-attack
ground
Power
-
Acc
100
PP
15
Lowers the target’s accuracy by one stage.
#029
headbutt
normal
Power
70
Acc
100
PP
15
Has a 30% chance to make the target flinch.
#030
horn-attack
normal
Power
65
Acc
100
PP
25
Inflicts regular damage with no additional effect.
#031
fury-attack
normal
Power
15
Acc
85
PP
20
Hits 2-5 times in one turn.
#032
horn-drill
normal
Power
-
Acc
30
PP
5
Causes a one-hit KO.
#033
tackle
normal
Power
40
Acc
100
PP
35
Inflicts regular damage with no additional effect.
#034
body-slam
normal
Power
85
Acc
100
PP
15
Has a 30% chance to paralyze the target.
#035
wrap
normal
Power
15
Acc
90
PP
20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#036
take-down
normal
Power
90
Acc
85
PP
20
User receives 1/4 the damage it inflicts in recoil.
#037
thrash
normal
Power
120
Acc
100
PP
10
Hits every turn for 2-3 turns, then confuses the user.
#038
double-edge
normal
Power
120
Acc
100
PP
15
User receives 1/3 the damage inflicted in recoil.
#039
tail-whip
normal
Power
-
Acc
100
PP
30
Lowers the target’s Defense by one stage.
#040
poison-sting
poison
Power
15
Acc
100
PP
35
Has a 30% chance to poison the target.
#041
twineedle
bug
Power
25
Acc
100
PP
20
Hits twice in the same turn. Has a 20% chance to poison the target.
#042
pin-missile
bug
Power
25
Acc
95
PP
20
Hits 2-5 times in one turn.
#043
leer
normal
Power
-
Acc
100
PP
30
Lowers the target’s Defense by one stage.
#044
bite
dark
Power
60
Acc
100
PP
25
Has a 30% chance to make the target flinch.
#045
growl
normal
Power
-
Acc
100
PP
40
Lowers the target’s Attack by one stage.
#046
roar
normal
Power
-
Acc
-
PP
20
Immediately ends wild battles. Forces trainers to switch Pokémon.
#047
sing
normal
Power
-
Acc
55
PP
15
Puts the target to sleep.
#048
supersonic
normal
Power
-
Acc
55
PP
20
Confuses the target.
#049
sonic-boom
normal
Power
-
Acc
90
PP
20
Inflicts 20 points of damage.
#050
disable
normal
Power
-
Acc
100
PP
20
Disables the target’s last used move for 1-8 turns.
#051
acid
poison
Power
40
Acc
100
PP
30
Has a 10% chance to lower the target’s Special Defense by one stage.
#052
ember
fire
Power
40
Acc
100
PP
25
Has a 10% chance to burn the target.
#053
flamethrower
fire
Power
90
Acc
100
PP
15
Has a 10% chance to burn the target.
#054
mist
ice
Power
-
Acc
-
PP
30
Protects the user’s stats from being changed by enemy moves.
#055
water-gun
water
Power
40
Acc
100
PP
25
Inflicts regular damage with no additional effect.
#056
hydro-pump
water
Power
110
Acc
80
PP
5
Inflicts regular damage with no additional effect.
#057
surf
water
Power
90
Acc
100
PP
15
Inflicts regular damage and can hit Dive users.
#058
ice-beam
ice
Power
90
Acc
100
PP
10
Has a 10% chance to freeze the target.
#059
blizzard
ice
Power
110
Acc
70
PP
5
Has a 10% chance to freeze the target.
#060
psybeam
psychic
Power
65
Acc
100
PP
20
Has a 10% chance to confuse the target.
#061
bubble-beam
water
Power
65
Acc
100
PP
20
Has a 10% chance to lower the target’s Speed by one stage.
#062
aurora-beam
ice
Power
65
Acc
100
PP
20
Has a 10% chance to lower the target’s Attack by one stage.
#063
hyper-beam
normal
Power
150
Acc
90
PP
5
User foregoes its next turn to recharge.
#064
peck
flying
Power
35
Acc
100
PP
35
Inflicts regular damage with no additional effect.
#065
drill-peck
flying
Power
80
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#066
submission
fighting
Power
80
Acc
80
PP
20
User receives 1/4 the damage it inflicts in recoil.
#067
low-kick
fighting
Power
-
Acc
100
PP
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
#068
counter
fighting
Power
-
Acc
100
PP
20
Inflicts twice the damage the user received from the last physical hit it took.
#069
seismic-toss
fighting
Power
-
Acc
100
PP
20
Inflicts damage equal to the user’s level.
#070
strength
normal
Power
80
Acc
100
PP
15
Inflicts regular damage with no additional effect.
#071
absorb
grass
Power
20
Acc
100
PP
25
Drains half the damage inflicted to heal the user.
#072
mega-drain
grass
Power
40
Acc
100
PP
15
Drains half the damage inflicted to heal the user.
#073
leech-seed
grass
Power
-
Acc
90
PP
10
Seeds the target, stealing HP from it every turn.
#074
growth
normal
Power
-
Acc
-
PP
20
Raises the user’s Attack and Special Attack by one stage.
#075
razor-leaf
grass
Power
55
Acc
95
PP
25
Has an increased chance for a critical hit.
#076
solar-beam
grass
Power
120
Acc
100
PP
10
Requires a turn to charge before attacking.
#077
poison-powder
poison
Power
-
Acc
75
PP
35
Poisons the target.
#078
stun-spore
grass
Power
-
Acc
75
PP
30
Paralyzes the target.
#079
sleep-powder
grass
Power
-
Acc
75
PP
15
Puts the target to sleep.
#080
petal-dance
grass
Power
120
Acc
100
PP
10
Hits every turn for 2-3 turns, then confuses the user.
#081
string-shot
bug
Power
-
Acc
95
PP
40
Lowers the target’s Speed by two stages.
#082
dragon-rage
dragon
Power
-
Acc
100
PP
10
Inflicts 40 points of damage.
#083
fire-spin
fire
Power
35
Acc
85
PP
15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#084
thunder-shock
electric
Power
40
Acc
100
PP
30
Has a 10% chance to paralyze the target.
#085
thunderbolt
electric
Power
90
Acc
100
PP
15
Has a 10% chance to paralyze the target.
#086
thunder-wave
electric
Power
-
Acc
90
PP
20
Paralyzes the target.
#087
thunder
electric
Power
110
Acc
70
PP
10
Has a 30% chance to paralyze the target.
#088
rock-throw
rock
Power
50
Acc
90
PP
15
Inflicts regular damage with no additional effect.
#089
earthquake
ground
Power
100
Acc
100
PP
10
Inflicts regular damage and can hit Dig users.
#090
fissure
ground
Power
-
Acc
30
PP
5
Causes a one-hit KO.
#091
dig
ground
Power
80
Acc
100
PP
10
User digs underground, dodging all attacks, and hits next turn.
#092
toxic
poison
Power
-
Acc
90
PP
10
Badly poisons the target, inflicting more damage every turn.
#093
confusion
psychic
Power
50
Acc
100
PP
25
Has a 10% chance to confuse the target.
#094
psychic
psychic
Power
90
Acc
100
PP
10
Has a 10% chance to lower the target’s Special Defense by one stage.
#095
hypnosis
psychic
Power
-
Acc
60
PP
20
Puts the target to sleep.
#096
meditate
psychic
Power
-
Acc
-
PP
40
Raises the user’s Attack by one stage.
#097
agility
psychic
Power
-
Acc
-
PP
30
Raises the user’s Speed by two stages.
#098
quick-attack
normal
Power
40
Acc
100
PP
30
Inflicts regular damage with no additional effect.
#099
rage
normal
Power
20
Acc
100
PP
20
If the user is hit after using this move, its Attack rises by one stage.
#100
teleport
psychic
Power
-
Acc
-
PP
20
Immediately ends wild battles. No effect otherwise.
#101
night-shade
ghost
Power
-
Acc
100
PP
15
Inflicts damage equal to the user’s level.
#102
mimic
normal
Power
-
Acc
-
PP
10
Copies the target’s last used move.
#103
screech
normal
Power
-
Acc
85
PP
40
Lowers the target’s Defense by two stages.
#104
double-team
normal
Power
-
Acc
-
PP
15
Raises the user’s evasion by one stage.
#105
recover
normal
Power
-
Acc
-
PP
5
Heals the user by half its max HP.
#106
harden
normal
Power
-
Acc
-
PP
30
Raises the user’s Defense by one stage.
#107
minimize
normal
Power
-
Acc
-
PP
10
Raises the user’s evasion by two stages.
#108
smokescreen
normal
Power
-
Acc
100
PP
20
Lowers the target’s accuracy by one stage.
#109
confuse-ray
ghost
Power
-
Acc
100
PP
10
Confuses the target.
#110
withdraw
water
Power
-
Acc
-
PP
40
Raises the user’s Defense by one stage.
#111
defense-curl
normal
Power
-
Acc
-
PP
40
Raises user’s Defense by one stage.
#112
barrier
psychic
Power
-
Acc
-
PP
20
Raises the user’s Defense by two stages.
#113
light-screen
psychic
Power
-
Acc
-
PP
30
Reduces damage from special attacks by 50% for five turns.
#114
haze
ice
Power
-
Acc
-
PP
30
Resets all Pokémon’s stats, accuracy, and evasion.
#115
reflect
psychic
Power
-
Acc
-
PP
20
Reduces damage from physical attacks by half.
#116
focus-energy
normal
Power
-
Acc
-
PP
30
Increases the user’s chance to score a critical hit.
#117
bide
normal
Power
-
Acc
-
PP
10
User waits for two turns, then hits back for twice the damage it took.
#118
metronome
normal
Power
-
Acc
-
PP
10
Randomly selects and uses any move in the game.
#119
mirror-move
flying
Power
-
Acc
-
PP
20
Uses the target’s last used move.
#120
self-destruct
normal
Power
200
Acc
100
PP
5
User faints.
#121
egg-bomb
normal
Power
100
Acc
75
PP
10
Inflicts regular damage with no additional effect.
#122
lick
ghost
Power
30
Acc
100
PP
30
Has a 30% chance to paralyze the target.
#123
smog
poison
Power
30
Acc
70
PP
20
Has a 40% chance to poison the target.
#124
sludge
poison
Power
65
Acc
100
PP
20
Has a 30% chance to poison the target.
#125
bone-club
ground
Power
65
Acc
85
PP
20
Has a 10% chance to make the target flinch.
#126
fire-blast
fire
Power
110
Acc
85
PP
5
Has a 10% chance to burn the target.
#127
waterfall
water
Power
80
Acc
100
PP
15
Has a 20% chance to make the target flinch.
#128
clamp
water
Power
35
Acc
85
PP
15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#129
swift
normal
Power
60
Acc
-
PP
20
Never misses.
#130
skull-bash
normal
Power
130
Acc
100
PP
10
Raises the user’s Defense by one stage. User charges for one turn before attacking.
#131
spike-cannon
normal
Power
20
Acc
100
PP
15
Hits 2-5 times in one turn.
#132
constrict
normal
Power
10
Acc
100
PP
35
Has a 10% chance to lower the target’s Speed by one stage.
#133
amnesia
psychic
Power
-
Acc
-
PP
20
Raises the user’s Special Defense by two stages.
#134
kinesis
psychic
Power
-
Acc
80
PP
15
Lowers the target’s accuracy by one stage.
#135
soft-boiled
normal
Power
-
Acc
-
PP
5
Heals the user by half its max HP.
#136
high-jump-kick
fighting
Power
130
Acc
90
PP
10
If the user misses, it takes half the damage it would have inflicted in recoil.
#137
glare
normal
Power
-
Acc
100
PP
30
Paralyzes the target.
#138
dream-eater
psychic
Power
100
Acc
100
PP
15
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
#139
poison-gas
poison
Power
-
Acc
90
PP
40
Poisons the target.
#140
barrage
normal
Power
15
Acc
85
PP
20
Hits 2-5 times in one turn.
#141
leech-life
bug
Power
80
Acc
100
PP
10
Drains half the damage inflicted to heal the user.
#142
lovely-kiss
normal
Power
-
Acc
75
PP
10
Puts the target to sleep.
#143
sky-attack
flying
Power
140
Acc
90
PP
5
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
#144
transform
normal
Power
-
Acc
-
PP
10
User becomes a copy of the target until it leaves battle.
#145
bubble
water
Power
40
Acc
100
PP
30
Has a 10% chance to lower the target’s Speed by one stage.
#146
dizzy-punch
normal
Power
70
Acc
100
PP
10
Has a 20% chance to confuse the target.
#147
spore
grass
Power
-
Acc
100
PP
15
Puts the target to sleep.
#148
flash
normal
Power
-
Acc
100
PP
20
Lowers the target’s accuracy by one stage.
#149
psywave
psychic
Power
-
Acc
100
PP
15
Inflicts damage between 50% and 150% of the user’s level.
#150
splash
normal
Power
-
Acc
-
PP
40
Does nothing.
#151
acid-armor
poison
Power
-
Acc
-
PP
20
Raises the user’s Defense by two stages.
#152
crabhammer
water
Power
100
Acc
90
PP
10
Has an increased chance for a critical hit.
#153
explosion
normal
Power
250
Acc
100
PP
5
User faints.
#154
fury-swipes
normal
Power
18
Acc
80
PP
15
Hits 2-5 times in one turn.
#155
bonemerang
ground
Power
50
Acc
90
PP
10
Hits twice in one turn.
#156
rest
psychic
Power
-
Acc
-
PP
5
User sleeps for two turns, completely healing itself.
#157
rock-slide
rock
Power
75
Acc
90
PP
10
Has a 30% chance to make the target flinch.
#158
hyper-fang
normal
Power
80
Acc
90
PP
15
Has a 10% chance to make the target flinch.
#159
sharpen
normal
Power
-
Acc
-
PP
30
Raises the user’s Attack by one stage.
#160
conversion
normal
Power
-
Acc
-
PP
30
User’s type changes to the type of one of its moves at random.
#161
tri-attack
normal
Power
80
Acc
100
PP
10
Has a 20% chance to burn, freeze, or paralyze the target.
#162
super-fang
normal
Power
-
Acc
90
PP
10
Inflicts damage equal to half the target’s HP.
#163
slash
normal
Power
70
Acc
100
PP
20
Has an increased chance for a critical hit.
#164
substitute
normal
Power
-
Acc
-
PP
10
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
#165
struggle
normal
Power
50
Acc
-
PP
1
User takes 1/4 its max HP in recoil.
#166
sketch
normal
Power
-
Acc
-
PP
1
Permanently becomes the target’s last used move.
#167
triple-kick
fighting
Power
10
Acc
90
PP
10
Hits three times, increasing power by 100% with each successful hit.
#168
thief
dark
Power
60
Acc
100
PP
25
Takes the target’s item.
#169
spider-web
bug
Power
-
Acc
-
PP
10
Prevents the target from leaving battle.
#170
mind-reader
normal
Power
-
Acc
-
PP
5
Ensures that the user’s next move will hit the target.
#171
nightmare
ghost
Power
-
Acc
100
PP
15
Target loses 1/4 its max HP every turn as long as it’s asleep.
#172
flame-wheel
fire
Power
60
Acc
100
PP
25
Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
#173
snore
normal
Power
50
Acc
100
PP
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
#174
curse
ghost
Power
-
Acc
-
PP
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
#175
flail
normal
Power
-
Acc
100
PP
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
#176
conversion-2
normal
Power
-
Acc
-
PP
30
Changes the user’s type to a random type either resistant or immune to the last move used against it.
#177
aeroblast
flying
Power
100
Acc
95
PP
5
Has an increased chance for a critical hit.
#178
cotton-spore
grass
Power
-
Acc
100
PP
40
Lowers the target’s Speed by two stages.
#179
reversal
fighting
Power
-
Acc
100
PP
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
#180
spite
ghost
Power
-
Acc
100
PP
10
Lowers the PP of the target’s last used move by 4.
#181
powder-snow
ice
Power
40
Acc
100
PP
25
Has a 10% chance to freeze the target.
#182
protect
normal
Power
-
Acc
-
PP
10
Prevents any moves from hitting the user this turn.
#183
mach-punch
fighting
Power
40
Acc
100
PP
30
Inflicts regular damage with no additional effect.
#184
scary-face
normal
Power
-
Acc
100
PP
10
Lowers the target’s Speed by two stages.
#185
feint-attack
dark
Power
60
Acc
-
PP
20
Never misses.
#186
sweet-kiss
fairy
Power
-
Acc
75
PP
10
Confuses the target.
#187
belly-drum
normal
Power
-
Acc
-
PP
10
User pays half its max HP to max out its Attack.
#188
sludge-bomb
poison
Power
90
Acc
100
PP
10
Has a 30% chance to poison the target.
#189
mud-slap
ground
Power
20
Acc
100
PP
10
Has a 100% chance to lower the target’s accuracy by one stage.
#190
octazooka
water
Power
65
Acc
85
PP
10
Has a 50% chance to lower the target’s accuracy by one stage.
#191
spikes
ground
Power
-
Acc
-
PP
20
Scatters Spikes, hurting opposing Pokémon that switch in.
#192
zap-cannon
electric
Power
120
Acc
50
PP
5
Has a 100% chance to paralyze the target.
#193
foresight
normal
Power
-
Acc
-
PP
40
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
#194
destiny-bond
ghost
Power
-
Acc
-
PP
5
If the user faints this turn, the target automatically will, too.
#195
perish-song
normal
Power
-
Acc
-
PP
5
User and target both faint after three turns.
#196
icy-wind
ice
Power
55
Acc
95
PP
15
Has a 100% chance to lower the target’s Speed by one stage.
#197
detect
fighting
Power
-
Acc
-
PP
5
Prevents any moves from hitting the user this turn.
#198
bone-rush
ground
Power
25
Acc
90
PP
10
Hits 2-5 times in one turn.
#199
lock-on
normal
Power
-
Acc
-
PP
5
Ensures that the user’s next move will hit the target.
#200
outrage
dragon
Power
120
Acc
100
PP
10
Hits every turn for 2-3 turns, then confuses the user.
#201
sandstorm
rock
Power
-
Acc
-
PP
10
Changes the weather to a sandstorm for five turns.
#202
giga-drain
grass
Power
75
Acc
100
PP
10
Drains half the damage inflicted to heal the user.
#203
endure
normal
Power
-
Acc
-
PP
10
Prevents the user’s HP from lowering below 1 this turn.
#204
charm
fairy
Power
-
Acc
100
PP
20
Lowers the target’s Attack by two stages.
#205
rollout
rock
Power
30
Acc
90
PP
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
#206
false-swipe
normal
Power
40
Acc
100
PP
40
Cannot lower the target’s HP below 1.
#207
swagger
normal
Power
-
Acc
85
PP
15
Raises the target’s Attack by two stages and confuses the target.
#208
milk-drink
normal
Power
-
Acc
-
PP
5
Heals the user by half its max HP.
#209
spark
electric
Power
65
Acc
100
PP
20
Has a 30% chance to paralyze the target.
#210
fury-cutter
bug
Power
40
Acc
95
PP
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
#211
steel-wing
steel
Power
70
Acc
90
PP
25
Has a 10% chance to raise the user’s Defense by one stage.
#212
mean-look
normal
Power
-
Acc
-
PP
5
Prevents the target from leaving battle.
#213
attract
normal
Power
-
Acc
100
PP
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
#214
sleep-talk
normal
Power
-
Acc
-
PP
10
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
#215
heal-bell
normal
Power
-
Acc
-
PP
5
Cures the entire party of major status effects.
#216
return
normal
Power
-
Acc
100
PP
20
Power increases with happiness, up to a maximum of 102.
#217
present
normal
Power
-
Acc
90
PP
15
Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
#218
frustration
normal
Power
-
Acc
100
PP
20
Power increases as happiness decreases, up to a maximum of 102.
#219
safeguard
normal
Power
-
Acc
-
PP
25
Protects the user’s field from major status ailments and confusion for five turns.
#220
pain-split
normal
Power
-
Acc
-
PP
20
Sets the user’s and targets’s HP to the average of their current HP.
#221
sacred-fire
fire
Power
100
Acc
95
PP
5
Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
#222
magnitude
ground
Power
-
Acc
100
PP
30
Power varies randomly from 10 to 150.
#223
dynamic-punch
fighting
Power
100
Acc
50
PP
5
Has a 100% chance to confuse the target.
#224
megahorn
bug
Power
120
Acc
85
PP
10
Inflicts regular damage with no additional effect.
#225
dragon-breath
dragon
Power
60
Acc
100
PP
20
Has a 30% chance to paralyze the target.
#226
baton-pass
normal
Power
-
Acc
-
PP
40
Allows the trainer to switch out the user and pass effects along to its replacement.
#227
encore
normal
Power
-
Acc
100
PP
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
#228
pursuit
dark
Power
40
Acc
100
PP
20
Has double power against, and can hit, Pokémon attempting to switch out.
#229
rapid-spin
normal
Power
50
Acc
100
PP
40
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
#230
sweet-scent
normal
Power
-
Acc
100
PP
20
Lowers the target’s evasion by one stage.
#231
iron-tail
steel
Power
100
Acc
75
PP
15
Has a 30% chance to lower the target’s Defense by one stage.
#232
metal-claw
steel
Power
50
Acc
95
PP
35
Has a 10% chance to raise the user’s Attack by one stage.
#233
vital-throw
fighting
Power
70
Acc
-
PP
10
Never misses.
#234
morning-sun
normal
Power
-
Acc
-
PP
5
Heals the user by half its max HP. Affected by weather.
#235
synthesis
grass
Power
-
Acc
-
PP
5
Heals the user by half its max HP. Affected by weather.
#236
moonlight
fairy
Power
-
Acc
-
PP
5
Heals the user by half its max HP. Affected by weather.
#237
hidden-power
normal
Power
60
Acc
100
PP
15
Power and type depend upon user’s IVs. Power can range from 30 to 70.
#238
cross-chop
fighting
Power
100
Acc
80
PP
5
Has an increased chance for a critical hit.
#239
twister
dragon
Power
40
Acc
100
PP
20
Has a 20% chance to make the target flinch.
#240
rain-dance
water
Power
-
Acc
-
PP
5
Changes the weather to rain for five turns.
#241
sunny-day
fire
Power
-
Acc
-
PP
5
Changes the weather to sunny for five turns.
#242
crunch
dark
Power
80
Acc
100
PP
15
Has a 20% chance to lower the target’s Defense by one stage.
#243
mirror-coat
psychic
Power
-
Acc
100
PP
20
Inflicts twice the damage the user received from the last special hit it took.
#244
psych-up
normal
Power
-
Acc
-
PP
10
Discards the user’s stat changes and copies the target’s.
#245
extreme-speed
normal
Power
80
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#246
ancient-power
rock
Power
60
Acc
100
PP
5
Has a 10% chance to raise all of the user’s stats by one stage.
#247
shadow-ball
ghost
Power
80
Acc
100
PP
15
Has a 20% chance to lower the target’s Special Defense by one stage.
#248
future-sight
psychic
Power
120
Acc
100
PP
10
Hits the target two turns later.
#249
rock-smash
fighting
Power
40
Acc
100
PP
15
Has a 50% chance to lower the target’s Defense by one stage.
#250
whirlpool
water
Power
35
Acc
85
PP
15
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
#251
beat-up
dark
Power
-
Acc
100
PP
10
Hits once for every conscious Pokémon the trainer has.
#252
fake-out
normal
Power
40
Acc
100
PP
10
Can only be used as the first move after the user enters battle. Causes the target to flinch.
#253
uproar
normal
Power
90
Acc
100
PP
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
#254
stockpile
normal
Power
-
Acc
-
PP
20
Stores energy up to three times for use with Spit Up and Swallow.
#255
spit-up
normal
Power
-
Acc
100
PP
10
Power is 100 times the amount of energy Stockpiled.
#256
swallow
normal
Power
-
Acc
-
PP
10
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
#257
heat-wave
fire
Power
95
Acc
90
PP
10
Has a 10% chance to burn the target.
#258
hail
ice
Power
-
Acc
-
PP
10
Changes the weather to a hailstorm for five turns.
#259
torment
dark
Power
-
Acc
100
PP
15
Prevents the target from using the same move twice in a row.
#260
flatter
dark
Power
-
Acc
100
PP
15
Raises the target’s Special Attack by one stage and confuses the target.
#261
will-o-wisp
fire
Power
-
Acc
85
PP
15
Burns the target.
#262
memento
dark
Power
-
Acc
100
PP
10
Lowers the target’s Attack and Special Attack by two stages. User faints.
#263
facade
normal
Power
70
Acc
100
PP
20
Power doubles if user is burned, paralyzed, or poisoned.
#264
focus-punch
fighting
Power
150
Acc
100
PP
20
If the user takes damage before attacking, the attack is canceled.
#265
smelling-salts
normal
Power
70
Acc
100
PP
10
If the target is paralyzed, inflicts double damage and cures the paralysis.
#266
follow-me
normal
Power
-
Acc
-
PP
20
Redirects the target’s single-target effects to the user for this turn.
#267
nature-power
normal
Power
-
Acc
-
PP
20
Uses a move which depends upon the terrain.
#268
charge
electric
Power
-
Acc
-
PP
20
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
#269
taunt
dark
Power
-
Acc
100
PP
20
For the next few turns, the target can only use damaging moves.
#270
helping-hand
normal
Power
-
Acc
-
PP
20
Ally’s next move inflicts half more damage.
#271
trick
psychic
Power
-
Acc
100
PP
10
User and target swap items.
#272
role-play
psychic
Power
-
Acc
-
PP
10
Copies the target’s ability.
#273
wish
normal
Power
-
Acc
-
PP
10
User will recover half its max HP at the end of the next turn.
#274
assist
normal
Power
-
Acc
-
PP
20
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
#275
ingrain
grass
Power
-
Acc
-
PP
20
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
#276
superpower
fighting
Power
120
Acc
100
PP
5
Lowers the user’s Attack and Defense by one stage after inflicting damage.
#277
magic-coat
psychic
Power
-
Acc
-
PP
15
Reflects back the first effect move used on the user this turn.
#278
recycle
normal
Power
-
Acc
-
PP
10
User recovers the item it last used up.
#279
revenge
fighting
Power
60
Acc
100
PP
10
Inflicts double damage if the user takes damage before attacking this turn.
#280
brick-break
fighting
Power
75
Acc
100
PP
15
Destroys Reflect and Light Screen.
#281
yawn
normal
Power
-
Acc
-
PP
10
Target sleeps at the end of the next turn.
#282
knock-off
dark
Power
65
Acc
100
PP
20
Target drops its held item.
#283
endeavor
normal
Power
-
Acc
100
PP
5
Lowers the target’s HP to equal the user’s.
#284
eruption
fire
Power
150
Acc
100
PP
5
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
#285
skill-swap
psychic
Power
-
Acc
-
PP
10
User and target swap abilities.
#286
imprison
psychic
Power
-
Acc
-
PP
10
Prevents the target from using any moves that the user also knows.
#287
refresh
normal
Power
-
Acc
-
PP
20
Cleanses the user of a burn, paralysis, or poison.
#288
grudge
ghost
Power
-
Acc
-
PP
5
If the user faints this turn, the PP of the move that fainted it drops to 0.
#289
snatch
dark
Power
-
Acc
-
PP
10
Steals the target’s move, if it’s self-targeted.
#290
secret-power
normal
Power
70
Acc
100
PP
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
#291
dive
water
Power
80
Acc
100
PP
10
User dives underwater, dodging all attacks, and hits next turn.
#292
arm-thrust
fighting
Power
15
Acc
100
PP
20
Hits 2-5 times in one turn.
#293
camouflage
normal
Power
-
Acc
-
PP
20
User’s type changes to match the terrain.
#294
tail-glow
bug
Power
-
Acc
-
PP
20
Raises the user’s Special Attack by three stages.
#295
luster-purge
psychic
Power
95
Acc
100
PP
5
Has a 50% chance to lower the target’s Special Defense by one stage.
#296
mist-ball
psychic
Power
95
Acc
100
PP
5
Has a 50% chance to lower the target’s Special Attack by one stage.
#297
feather-dance
flying
Power
-
Acc
100
PP
15
Lowers the target’s Attack by two stages.
#298
teeter-dance
normal
Power
-
Acc
100
PP
20
Confuses the target.
#299
blaze-kick
fire
Power
85
Acc
90
PP
10
Has an increased chance for a critical hit and a 10% chance to burn the target.
#300
mud-sport
ground
Power
-
Acc
-
PP
15
Halves all Electric-type damage.
#301
ice-ball
ice
Power
30
Acc
90
PP
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
#302
needle-arm
grass
Power
60
Acc
100
PP
15
Has a 30% chance to make the target flinch.
#303
slack-off
normal
Power
-
Acc
-
PP
5
Heals the user by half its max HP.
#304
hyper-voice
normal
Power
90
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#305
poison-fang
poison
Power
50
Acc
100
PP
15
Has a 50% chance to badly poison the target.
#306
crush-claw
normal
Power
75
Acc
95
PP
10
Has a 50% chance to lower the target’s Defense by one stage.
#307
blast-burn
fire
Power
150
Acc
90
PP
5
User foregoes its next turn to recharge.
#308
hydro-cannon
water
Power
150
Acc
90
PP
5
User foregoes its next turn to recharge.
#309
meteor-mash
steel
Power
90
Acc
90
PP
10
Has a 20% chance to raise the user’s Attack by one stage.
#310
astonish
ghost
Power
30
Acc
100
PP
15
Has a 30% chance to make the target flinch.
#311
weather-ball
normal
Power
50
Acc
100
PP
10
If there be weather, this move has doubled power and the weather’s type.
#312
aromatherapy
grass
Power
-
Acc
-
PP
5
Cures the entire party of major status effects.
#313
fake-tears
dark
Power
-
Acc
100
PP
20
Lowers the target’s Special Defense by two stages.
#314
air-cutter
flying
Power
60
Acc
95
PP
25
Has an increased chance for a critical hit.
#315
overheat
fire
Power
130
Acc
90
PP
5
Lowers the user’s Special Attack by two stages after inflicting damage.
#316
odor-sleuth
normal
Power
-
Acc
-
PP
40
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
#317
rock-tomb
rock
Power
60
Acc
95
PP
15
Has a 100% chance to lower the target’s Speed by one stage.
#318
silver-wind
bug
Power
60
Acc
100
PP
5
Has a 10% chance to raise all of the user’s stats by one stage.
#319
metal-sound
steel
Power
-
Acc
85
PP
40
Lowers the target’s Special Defense by two stages.
#320
grass-whistle
grass
Power
-
Acc
55
PP
15
Puts the target to sleep.
#321
tickle
normal
Power
-
Acc
100
PP
20
Lowers the target’s Attack and Defense by one stage.
#322
cosmic-power
psychic
Power
-
Acc
-
PP
20
Raises the user’s Defense and Special Defense by one stage.
#323
water-spout
water
Power
150
Acc
100
PP
5
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
#324
signal-beam
bug
Power
75
Acc
100
PP
15
Has a 10% chance to confuse the target.
#325
shadow-punch
ghost
Power
60
Acc
-
PP
20
Never misses.
#326
extrasensory
psychic
Power
80
Acc
100
PP
20
Has a 10% chance to make the target flinch.
#327
sky-uppercut
fighting
Power
85
Acc
90
PP
15
Inflicts regular damage and can hit Bounce and Fly users.
#328
sand-tomb
ground
Power
35
Acc
85
PP
15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#329
sheer-cold
ice
Power
-
Acc
30
PP
5
Causes a one-hit KO.
#330
muddy-water
water
Power
90
Acc
85
PP
10
Has a 30% chance to lower the target’s accuracy by one stage.
#331
bullet-seed
grass
Power
25
Acc
100
PP
30
Hits 2-5 times in one turn.
#332
aerial-ace
flying
Power
60
Acc
-
PP
20
Never misses.
#333
icicle-spear
ice
Power
25
Acc
100
PP
30
Hits 2-5 times in one turn.
#334
iron-defense
steel
Power
-
Acc
-
PP
15
Raises the user’s Defense by two stages.
#335
block
normal
Power
-
Acc
-
PP
5
Prevents the target from leaving battle.
#336
howl
normal
Power
-
Acc
-
PP
40
Raises the user’s Attack by one stage.
#337
dragon-claw
dragon
Power
80
Acc
100
PP
15
Inflicts regular damage with no additional effect.
#338
frenzy-plant
grass
Power
150
Acc
90
PP
5
User foregoes its next turn to recharge.
#339
bulk-up
fighting
Power
-
Acc
-
PP
20
Raises the user’s Attack and Defense by one stage.
#340
bounce
flying
Power
85
Acc
85
PP
5
User bounces high into the air, dodging all attacks, and hits next turn.
#341
mud-shot
ground
Power
55
Acc
95
PP
15
Has a 100% chance to lower the target’s Speed by one stage.
#342
poison-tail
poison
Power
50
Acc
100
PP
25
Has an increased chance for a critical hit and a 10% chance to poison the target.
#343
covet
normal
Power
60
Acc
100
PP
25
Takes the target’s item.
#344
volt-tackle
electric
Power
120
Acc
100
PP
15
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.
#345
magical-leaf
grass
Power
60
Acc
-
PP
20
Never misses.
#346
water-sport
water
Power
-
Acc
-
PP
15
Halves all Fire-type damage.
#347
calm-mind
psychic
Power
-
Acc
-
PP
20
Raises the user’s Special Attack and Special Defense by one stage.
#348
leaf-blade
grass
Power
90
Acc
100
PP
15
Has an increased chance for a critical hit.
#349
dragon-dance
dragon
Power
-
Acc
-
PP
20
Raises the user’s Attack and Speed by one stage.
#350
rock-blast
rock
Power
25
Acc
90
PP
10
Hits 2-5 times in one turn.
#351
shock-wave
electric
Power
60
Acc
-
PP
20
Never misses.
#352
water-pulse
water
Power
60
Acc
100
PP
20
Has a 20% chance to confuse the target.
#353
doom-desire
steel
Power
140
Acc
100
PP
5
Hits the target two turns later.
#354
psycho-boost
psychic
Power
140
Acc
90
PP
5
Lowers the user’s Special Attack by two stages after inflicting damage.
#355
roost
flying
Power
-
Acc
-
PP
5
Heals the user by half its max HP.
#356
gravity
psychic
Power
-
Acc
-
PP
5
Disables moves and immunities that involve flying or levitating for five turns.
#357
miracle-eye
psychic
Power
-
Acc
-
PP
40
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
#358
wake-up-slap
fighting
Power
70
Acc
100
PP
10
If the target is asleep, has double power and wakes it up.
#359
hammer-arm
fighting
Power
100
Acc
90
PP
10
Lowers user’s Speed by one stage.
#360
gyro-ball
steel
Power
-
Acc
100
PP
5
Power raises when the user has lower Speed, up to a maximum of 150.
#361
healing-wish
psychic
Power
-
Acc
-
PP
10
User faints. Its replacement has its HP fully restored and any major status effect removed.
#362
brine
water
Power
65
Acc
100
PP
10
Has double power against Pokémon that have less than half their max HP remaining.
#363
natural-gift
normal
Power
-
Acc
100
PP
15
Power and type depend on the held berry.
#364
feint
normal
Power
30
Acc
100
PP
10
Hits through Protect and Detect.
#365
pluck
flying
Power
60
Acc
100
PP
20
If target has a berry, inflicts double damage and uses the berry.
#366
tailwind
flying
Power
-
Acc
-
PP
15
For three turns, friendly Pokémon have doubled Speed.
#367
acupressure
normal
Power
-
Acc
-
PP
30
Raises one of a friendly Pokémon’s stats at random by two stages.
#368
metal-burst
steel
Power
-
Acc
100
PP
10
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
#369
u-turn
bug
Power
70
Acc
100
PP
20
User must switch out after attacking.
#370
close-combat
fighting
Power
120
Acc
100
PP
5
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
#371
payback
dark
Power
50
Acc
100
PP
10
Power is doubled if the target has already moved this turn.
#372
assurance
dark
Power
60
Acc
100
PP
10
Power is doubled if the target has already received damage this turn.
#373
embargo
dark
Power
-
Acc
100
PP
15
Target cannot use held items.
#374
fling
dark
Power
-
Acc
100
PP
10
Throws held item at the target; power depends on the item.
#375
psycho-shift
psychic
Power
-
Acc
100
PP
10
Transfers the user’s major status effect to the target.
#376
trump-card
normal
Power
-
Acc
-
PP
5
Power increases when this move has less PP, up to a maximum of 200.
#377
heal-block
psychic
Power
-
Acc
100
PP
15
Prevents target from restoring its HP for five turns.
#378
wring-out
normal
Power
-
Acc
100
PP
5
Power increases against targets with more HP remaining, up to a maximum of 121 power.
#379
power-trick
psychic
Power
-
Acc
-
PP
10
User swaps Attack and Defense.
#380
gastro-acid
poison
Power
-
Acc
100
PP
10
Nullifies target’s ability until it leaves battle.
#381
lucky-chant
normal
Power
-
Acc
-
PP
30
Prevents the target from scoring critical hits for five turns.
#382
me-first
normal
Power
-
Acc
-
PP
20
Uses the target’s move against it before it attacks, with power increased by half.
#383
copycat
normal
Power
-
Acc
-
PP
20
Uses the target’s last used move.
#384
power-swap
psychic
Power
-
Acc
-
PP
10
User swaps Attack and Special Attack changes with the target.
#385
guard-swap
psychic
Power
-
Acc
-
PP
10
User swaps Defense and Special Defense changes with the target.
#386
punishment
dark
Power
-
Acc
100
PP
5
Power increases against targets with more raised stats, up to a maximum of 200.
#387
last-resort
normal
Power
140
Acc
100
PP
5
Can only be used after all of the user’s other moves have been used.
#388
worry-seed
grass
Power
-
Acc
100
PP
10
Changes the target’s ability to Insomnia.
#389
sucker-punch
dark
Power
70
Acc
100
PP
5
Only works if the target is about to use a damaging move.
#390
toxic-spikes
poison
Power
-
Acc
-
PP
20
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
#391
heart-swap
psychic
Power
-
Acc
-
PP
10
User and target swap stat changes.
#392
aqua-ring
water
Power
-
Acc
-
PP
20
Restores 1/16 of the user’s max HP each turn.
#393
magnet-rise
electric
Power
-
Acc
-
PP
10
User is immune to Ground moves and effects for five turns.
#394
flare-blitz
fire
Power
120
Acc
100
PP
15
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
#395
force-palm
fighting
Power
60
Acc
100
PP
10
Has a 30% chance to paralyze the target.
#396
aura-sphere
fighting
Power
80
Acc
-
PP
20
Never misses.
#397
rock-polish
rock
Power
-
Acc
-
PP
20
Raises the user’s Speed by two stages.
#398
poison-jab
poison
Power
80
Acc
100
PP
20
Has a 30% chance to poison the target.
#399
dark-pulse
dark
Power
80
Acc
100
PP
15
Has a 20% chance to make the target flinch.
#400
night-slash
dark
Power
70
Acc
100
PP
15
Has an increased chance for a critical hit.
#401
aqua-tail
water
Power
90
Acc
90
PP
10
Inflicts regular damage with no additional effect.
#402
seed-bomb
grass
Power
80
Acc
100
PP
15
Inflicts regular damage with no additional effect.
#403
air-slash
flying
Power
75
Acc
95
PP
15
Has a 30% chance to make the target flinch.
#404
x-scissor
bug
Power
80
Acc
100
PP
15
Inflicts regular damage with no additional effect.
#405
bug-buzz
bug
Power
90
Acc
100
PP
10
Has a 10% chance to lower the target’s Special Defense by one stage.
#406
dragon-pulse
dragon
Power
85
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#407
dragon-rush
dragon
Power
100
Acc
75
PP
10
Has a 20% chance to make the target flinch.
#408
power-gem
rock
Power
80
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#409
drain-punch
fighting
Power
75
Acc
100
PP
10
Drains half the damage inflicted to heal the user.
#410
vacuum-wave
fighting
Power
40
Acc
100
PP
30
Inflicts regular damage with no additional effect.
#411
focus-blast
fighting
Power
120
Acc
70
PP
5
Has a 10% chance to lower the target’s Special Defense by one stage.
#412
energy-ball
grass
Power
90
Acc
100
PP
10
Has a 10% chance to lower the target’s Special Defense by one stage.
#413
brave-bird
flying
Power
120
Acc
100
PP
15
User receives 1/3 the damage inflicted in recoil.
#414
earth-power
ground
Power
90
Acc
100
PP
10
Has a 10% chance to lower the target’s Special Defense by one stage.
#415
switcheroo
dark
Power
-
Acc
100
PP
10
User and target swap items.
#416
giga-impact
normal
Power
150
Acc
90
PP
5
User foregoes its next turn to recharge.
#417
nasty-plot
dark
Power
-
Acc
-
PP
20
Raises the user’s Special Attack by two stages.
#418
bullet-punch
steel
Power
40
Acc
100
PP
30
Inflicts regular damage with no additional effect.
#419
avalanche
ice
Power
60
Acc
100
PP
10
Inflicts double damage if the user takes damage before attacking this turn.
#420
ice-shard
ice
Power
40
Acc
100
PP
30
Inflicts regular damage with no additional effect.
#421
shadow-claw
ghost
Power
70
Acc
100
PP
15
Has an increased chance for a critical hit.
#422
thunder-fang
electric
Power
65
Acc
95
PP
15
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
#423
ice-fang
ice
Power
65
Acc
95
PP
15
Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
#424
fire-fang
fire
Power
65
Acc
95
PP
15
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
#425
shadow-sneak
ghost
Power
40
Acc
100
PP
30
Inflicts regular damage with no additional effect.
#426
mud-bomb
ground
Power
65
Acc
85
PP
10
Has a 30% chance to lower the target’s accuracy by one stage.
#427
psycho-cut
psychic
Power
70
Acc
100
PP
20
Has an increased chance for a critical hit.
#428
zen-headbutt
psychic
Power
80
Acc
90
PP
15
Has a 20% chance to make the target flinch.
#429
mirror-shot
steel
Power
65
Acc
85
PP
10
Has a 30% chance to lower the target’s accuracy by one stage.
#430
flash-cannon
steel
Power
80
Acc
100
PP
10
Has a 10% chance to lower the target’s Special Defense by one stage.
#431
rock-climb
normal
Power
90
Acc
85
PP
20
Has a 20% chance to confuse the target.
#432
defog
flying
Power
-
Acc
-
PP
15
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
#433
trick-room
psychic
Power
-
Acc
-
PP
5
For five turns, slower Pokémon will act before faster Pokémon.
#434
draco-meteor
dragon
Power
130
Acc
90
PP
5
Lowers the user’s Special Attack by two stages after inflicting damage.
#435
discharge
electric
Power
80
Acc
100
PP
15
Has a 30% chance to paralyze the target.
#436
lava-plume
fire
Power
80
Acc
100
PP
15
Has a 30% chance to burn the target.
#437
leaf-storm
grass
Power
130
Acc
90
PP
5
Lowers the user’s Special Attack by two stages after inflicting damage.
#438
power-whip
grass
Power
120
Acc
85
PP
10
Inflicts regular damage with no additional effect.
#439
rock-wrecker
rock
Power
150
Acc
90
PP
5
User foregoes its next turn to recharge.
#440
cross-poison
poison
Power
70
Acc
100
PP
20
Has an increased chance for a critical hit and a 10% chance to poison the target.
#441
gunk-shot
poison
Power
120
Acc
80
PP
5
Has a 30% chance to poison the target.
#442
iron-head
steel
Power
80
Acc
100
PP
15
Has a 30% chance to make the target flinch.
#443
magnet-bomb
steel
Power
60
Acc
-
PP
20
Never misses.
#444
stone-edge
rock
Power
100
Acc
80
PP
5
Has an increased chance for a critical hit.
#445
captivate
normal
Power
-
Acc
100
PP
20
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
#446
stealth-rock
rock
Power
-
Acc
-
PP
20
Causes damage when opposing Pokémon switch in.
#447
grass-knot
grass
Power
-
Acc
100
PP
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
#448
chatter
flying
Power
65
Acc
100
PP
20
Has a higher chance to confuse the target when the recorded sound is louder.
#449
judgment
normal
Power
100
Acc
100
PP
10
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
#450
bug-bite
bug
Power
60
Acc
100
PP
20
If target has a berry, inflicts double damage and uses the berry.
#451
charge-beam
electric
Power
50
Acc
90
PP
10
Has a 70% chance to raise the user’s Special Attack by one stage.
#452
wood-hammer
grass
Power
120
Acc
100
PP
15
User receives 1/3 the damage inflicted in recoil.
#453
aqua-jet
water
Power
40
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#454
attack-order
bug
Power
90
Acc
100
PP
15
Has an increased chance for a critical hit.
#455
defend-order
bug
Power
-
Acc
-
PP
10
Raises the user’s Defense and Special Defense by one stage.
#456
heal-order
bug
Power
-
Acc
-
PP
10
Heals the user by half its max HP.
#457
head-smash
rock
Power
150
Acc
80
PP
5
User receives 1/2 the damage inflicted in recoil.
#458
double-hit
normal
Power
35
Acc
90
PP
10
Hits twice in one turn.
#459
roar-of-time
dragon
Power
150
Acc
90
PP
5
User foregoes its next turn to recharge.
#460
spacial-rend
dragon
Power
100
Acc
95
PP
5
Has an increased chance for a critical hit.
#461
lunar-dance
psychic
Power
-
Acc
-
PP
10
User faints, and its replacement is fully healed.
#462
crush-grip
normal
Power
-
Acc
100
PP
5
Power increases against targets with more HP remaining, up to a maximum of 121 power.
#463
magma-storm
fire
Power
100
Acc
75
PP
5
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#464
dark-void
dark
Power
-
Acc
50
PP
10
Puts the target to sleep.
#465
seed-flare
grass
Power
120
Acc
85
PP
5
Has a 40% chance to lower the target’s Special Defense by two stages.
#466
ominous-wind
ghost
Power
60
Acc
100
PP
5
Has a 10% chance to raise all of the user’s stats by one stage.
#467
shadow-force
ghost
Power
120
Acc
100
PP
5
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
#468
hone-claws
dark
Power
-
Acc
-
PP
15
Raises the user’s Attack and accuracy by one stage.
#469
wide-guard
rock
Power
-
Acc
-
PP
10
Prevents any multi-target moves from hitting friendly Pokémon this turn.
#470
guard-split
psychic
Power
-
Acc
-
PP
10
Averages Defense and Special Defense with the target.
#471
power-split
psychic
Power
-
Acc
-
PP
10
Averages Attack and Special Attack with the target.
#472
wonder-room
psychic
Power
-
Acc
-
PP
10
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
#473
psyshock
psychic
Power
80
Acc
100
PP
10
Inflicts damage based on the target’s Defense, not Special Defense.
#474
venoshock
poison
Power
65
Acc
100
PP
10
Inflicts double damage if the target is Poisoned.
#475
autotomize
steel
Power
-
Acc
-
PP
15
Raises the user’s Speed by two stages and halves the user’s weight.
#476
rage-powder
bug
Power
-
Acc
-
PP
20
Redirects the target’s single-target effects to the user for this turn.
#477
telekinesis
psychic
Power
-
Acc
-
PP
15
Moves have 100% accuracy against the target for three turns.
#478
magic-room
psychic
Power
-
Acc
-
PP
10
Negates held items for five turns.
#479
smack-down
rock
Power
50
Acc
100
PP
15
Removes any immunity to Ground damage.
#480
storm-throw
fighting
Power
60
Acc
100
PP
10
Always scores a critical hit.
#481
flame-burst
fire
Power
70
Acc
100
PP
15
Deals splash damage to Pokémon next to the target.
#482
sludge-wave
poison
Power
95
Acc
100
PP
10
Has a 10% chance to poison the target.
#483
quiver-dance
bug
Power
-
Acc
-
PP
20
Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
#484
heavy-slam
steel
Power
-
Acc
100
PP
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
#485
synchronoise
psychic
Power
120
Acc
100
PP
10
Hits any Pokémon that shares a type with the user.
#486
electro-ball
electric
Power
-
Acc
100
PP
10
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
#487
soak
water
Power
-
Acc
100
PP
20
Changes the target’s type to Water.
#488
flame-charge
fire
Power
50
Acc
100
PP
20
Inflicts regular damage. Raises the user’s Speed by one stage.
#489
coil
poison
Power
-
Acc
-
PP
20
Raises the user’s Attack, Defense, and accuracy by one stage each.
#490
low-sweep
fighting
Power
65
Acc
100
PP
20
Lowers the target’s Speed by one stage.
#491
acid-spray
poison
Power
40
Acc
100
PP
20
Lowers the target’s Special Defense by two stages.
#492
foul-play
dark
Power
95
Acc
100
PP
15
Calculates damage with the target’s attacking stat.
#493
simple-beam
normal
Power
-
Acc
100
PP
15
Changes the target’s ability to Simple.
#494
entrainment
normal
Power
-
Acc
100
PP
15
Copies the user’s ability onto the target.
#495
after-you
normal
Power
-
Acc
-
PP
15
Makes the target act next this turn.
#496
round
normal
Power
60
Acc
100
PP
15
Has double power if it’s used more than once per turn.
#497
echoed-voice
normal
Power
40
Acc
100
PP
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
#498
chip-away
normal
Power
70
Acc
100
PP
20
Ignores the target’s stat modifiers.
#499
clear-smog
poison
Power
50
Acc
-
PP
15
Removes all of the target’s stat modifiers.
#500
stored-power
psychic
Power
20
Acc
100
PP
10
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
#501
quick-guard
fighting
Power
-
Acc
-
PP
15
Prevents any priority moves from hitting friendly Pokémon this turn.
#502
ally-switch
psychic
Power
-
Acc
-
PP
15
User switches places with the friendly Pokémon opposite it.
#503
scald
water
Power
80
Acc
100
PP
15
Has a 30% chance to burn the target.
#504
shell-smash
normal
Power
-
Acc
-
PP
15
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
#505
heal-pulse
psychic
Power
-
Acc
-
PP
10
Heals the target for half its max HP.
#506
hex
ghost
Power
65
Acc
100
PP
10
Has double power if the target has a major status ailment.
#507
sky-drop
flying
Power
60
Acc
100
PP
10
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
#508
shift-gear
steel
Power
-
Acc
-
PP
10
Raises the user’s Attack by one stage and its Speed by two stages.
#509
circle-throw
fighting
Power
60
Acc
90
PP
10
Ends wild battles. Forces trainers to switch Pokémon.
#510
incinerate
fire
Power
60
Acc
100
PP
15
Destroys the target’s held berry.
#511
quash
dark
Power
-
Acc
100
PP
15
Makes the target act last this turn.
#512
acrobatics
flying
Power
55
Acc
100
PP
15
Has double power if the user has no held item.
#513
reflect-type
normal
Power
-
Acc
-
PP
15
User becomes the target’s type.
#514
retaliate
normal
Power
70
Acc
100
PP
5
Has double power if a friendly Pokémon fainted last turn.
#515
final-gambit
fighting
Power
-
Acc
100
PP
5
Inflicts damage equal to the user’s remaining HP. User faints.
#516
bestow
normal
Power
-
Acc
-
PP
15
Gives the user’s held item to the target.
#517
inferno
fire
Power
100
Acc
50
PP
5
Has a 100% chance to burn the target.
#518
water-pledge
water
Power
80
Acc
100
PP
10
With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
#519
fire-pledge
fire
Power
80
Acc
100
PP
10
With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
#520
grass-pledge
grass
Power
80
Acc
100
PP
10
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
#521
volt-switch
electric
Power
70
Acc
100
PP
20
User must switch out after attacking.
#522
struggle-bug
bug
Power
50
Acc
100
PP
20
Has a 100% chance to lower the target’s Special Attack by one stage.
#523
bulldoze
ground
Power
60
Acc
100
PP
20
Has a 100% chance to lower the target’s Speed by one stage.
#524
frost-breath
ice
Power
60
Acc
90
PP
10
Always scores a critical hit.
#525
dragon-tail
dragon
Power
60
Acc
90
PP
10
Ends wild battles. Forces trainers to switch Pokémon.
#526
work-up
normal
Power
-
Acc
-
PP
30
Raises the user’s Attack and Special Attack by one stage each.
#527
electroweb
electric
Power
55
Acc
95
PP
15
Lowers the target’s Speed by one stage.
#528
wild-charge
electric
Power
90
Acc
100
PP
15
User receives 1/4 the damage it inflicts in recoil.
#529
drill-run
ground
Power
80
Acc
95
PP
10
Has an increased chance for a critical hit.
#530
dual-chop
dragon
Power
40
Acc
90
PP
15
Hits twice in one turn.
#531
heart-stamp
psychic
Power
60
Acc
100
PP
25
Has a 30% chance to make the target flinch.
#532
horn-leech
grass
Power
75
Acc
100
PP
10
Drains half the damage inflicted to heal the user.
#533
sacred-sword
fighting
Power
90
Acc
100
PP
15
Ignores the target’s stat modifiers.
#534
razor-shell
water
Power
75
Acc
95
PP
10
Has a 50% chance to lower the target’s Defense by one stage.
#535
heat-crash
fire
Power
-
Acc
100
PP
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
#536
leaf-tornado
grass
Power
65
Acc
90
PP
10
Has a 50% chance to lower the target’s accuracy by one stage.
#537
steamroller
bug
Power
65
Acc
100
PP
20
Has a 30% chance to make the target flinch.
#538
cotton-guard
grass
Power
-
Acc
-
PP
10
Raises the user’s Defense by three stages.
#539
night-daze
dark
Power
85
Acc
95
PP
10
Has a 40% chance to lower the target’s accuracy by one stage.
#540
psystrike
psychic
Power
100
Acc
100
PP
10
Inflicts damage based on the target’s Defense, not Special Defense.
#541
tail-slap
normal
Power
25
Acc
85
PP
10
Hits 2-5 times in one turn.
#542
hurricane
flying
Power
110
Acc
70
PP
10
Has a 30% chance to confuse the target.
#543
head-charge
normal
Power
120
Acc
100
PP
15
User receives 1/4 the damage it inflicts in recoil.
#544
gear-grind
steel
Power
50
Acc
85
PP
15
Hits twice in one turn.
#545
searing-shot
fire
Power
100
Acc
100
PP
5
Has a 30% chance to burn the target.
#546
techno-blast
normal
Power
120
Acc
100
PP
5
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
#547
relic-song
normal
Power
75
Acc
100
PP
10
Has a 10% chance to put the target to sleep.
#548
secret-sword
fighting
Power
85
Acc
100
PP
10
Inflicts damage based on the target’s Defense, not Special Defense.
#549
glaciate
ice
Power
65
Acc
95
PP
10
Lowers the target’s Speed by one stage.
#550
bolt-strike
electric
Power
130
Acc
85
PP
5
Has a 20% chance to paralyze the target.
#551
blue-flare
fire
Power
130
Acc
85
PP
5
Has a 20% chance to burn the target.
#552
fiery-dance
fire
Power
80
Acc
100
PP
10
Has a 50% chance to raise the user’s Special Attack by one stage.
#553
freeze-shock
ice
Power
140
Acc
90
PP
5
Requires a turn to charge before attacking. Has a 30% chance to paralyze the target.
#554
ice-burn
ice
Power
140
Acc
90
PP
5
Requires a turn to charge before attacking. Has a 30% chance to burn the target.
#555
snarl
dark
Power
55
Acc
95
PP
15
Has a 100% chance to lower the target’s Special Attack by one stage.
#556
icicle-crash
ice
Power
85
Acc
90
PP
10
Has a 30% chance to make the target flinch.
#557
v-create
fire
Power
180
Acc
95
PP
5
Lowers the user’s Defense, Special Defense, and Speed by one stage each.
#558
fusion-flare
fire
Power
100
Acc
100
PP
5
With Fusion Bolt, inflicts double damage.
#559
fusion-bolt
electric
Power
100
Acc
100
PP
5
With Fusion Flare, inflicts double damage.
#560
flying-press
fighting
Power
100
Acc
95
PP
10
Deals both fighting and flying-type damage.
#561
mat-block
fighting
Power
-
Acc
-
PP
10
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
#562
belch
poison
Power
120
Acc
90
PP
10
Can only be used after the user has eaten a berry.
#563
rototiller
ground
Power
-
Acc
-
PP
10
Raises the Attack and Special Attack of all grass Pokémon in battle.
#564
sticky-web
bug
Power
-
Acc
-
PP
20
Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
#565
fell-stinger
bug
Power
50
Acc
100
PP
25
Raises the user’s Attack by two stages if it KOs the target.
#566
phantom-force
ghost
Power
90
Acc
100
PP
10
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
#567
trick-or-treat
ghost
Power
-
Acc
100
PP
20
Adds ghost to the target’s types.
#568
noble-roar
normal
Power
-
Acc
100
PP
30
Lowers the target’s Attack and Special Attack by one stage.
#569
ion-deluge
electric
Power
-
Acc
-
PP
25
Changes all normal moves to electric moves for the rest of the turn.
#570
parabolic-charge
electric
Power
65
Acc
100
PP
20
Heals the user for half the total damage dealt to all targets.
#571
forests-curse
grass
Power
-
Acc
100
PP
20
Adds grass to the target’s types.
#572
petal-blizzard
grass
Power
90
Acc
100
PP
15
Inflicts regular damage.
#573
freeze-dry
ice
Power
70
Acc
100
PP
20
Super-effective against water.
#574
disarming-voice
fairy
Power
40
Acc
-
PP
15
Never misses.
#575
parting-shot
dark
Power
-
Acc
100
PP
20
Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.
#576
topsy-turvy
dark
Power
-
Acc
-
PP
20
Inverts the target’s stat modifiers.
#577
draining-kiss
fairy
Power
50
Acc
100
PP
10
Drains 75% of the damage inflicted to heal the user.
#578
crafty-shield
fairy
Power
-
Acc
-
PP
10
Protects all friendly Pokémon from non-damaging moves.
#579
flower-shield
fairy
Power
-
Acc
-
PP
10
Raises the Defense of all grass Pokémon in battle.
#580
grassy-terrain
grass
Power
-
Acc
-
PP
10
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
#581
misty-terrain
fairy
Power
-
Acc
-
PP
10
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
#582
electrify
electric
Power
-
Acc
-
PP
20
Changes the target’s move’s type to electric if it hasn’t moved yet this turn.
#583
play-rough
fairy
Power
90
Acc
90
PP
10
Has a 10% chance to lower the target’s Attack by one stage.
#584
fairy-wind
fairy
Power
40
Acc
100
PP
30
Inflicts regular damage with no additional effect.
#585
moonblast
fairy
Power
95
Acc
100
PP
15
Has a 30% chance to lower the target’s Special Attack by one stage.
#586
boomburst
normal
Power
140
Acc
100
PP
10
Inflicts regular damage.
#587
fairy-lock
fairy
Power
-
Acc
-
PP
10
Prevents all Pokémon from fleeing or switching out during the next turn.
#588
kings-shield
steel
Power
-
Acc
-
PP
10
Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
#589
play-nice
normal
Power
-
Acc
-
PP
20
Lowers the target’s Attack by one stage.
#590
confide
normal
Power
-
Acc
-
PP
20
Lowers the target’s Special Attack by one stage.
#591
diamond-storm
rock
Power
100
Acc
95
PP
5
Has a 50% chance to raise the user’s Defense by two stages for each target hit.
#592
steam-eruption
water
Power
110
Acc
95
PP
5
Has a 30% chance to burn the target.
#593
hyperspace-hole
psychic
Power
80
Acc
-
PP
5
Ignores and destroys protection effects.
#594
water-shuriken
water
Power
15
Acc
100
PP
20
Hits 2–5 times.
#595
mystical-fire
fire
Power
75
Acc
100
PP
10
Has a 100% chance to lower the target’s Special Attack by one stage.
#596
spiky-shield
grass
Power
-
Acc
-
PP
10
Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
#597
aromatic-mist
fairy
Power
-
Acc
-
PP
20
Raises a selected ally’s Special Defense by one stage.
#598
eerie-impulse
electric
Power
-
Acc
100
PP
15
Lowers the target’s Special Attack by two stages.
#599
venom-drench
poison
Power
-
Acc
100
PP
20
Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
#600
powder
bug
Power
-
Acc
100
PP
20
Explodes if the target uses a fire move this turn, damaging it for 1/4 its max HP and preventing the move.
#601
geomancy
fairy
Power
-
Acc
-
PP
10
Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages.
#602
magnetic-flux
electric
Power
-
Acc
-
PP
20
Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
#603
happy-hour
normal
Power
-
Acc
-
PP
30
Doubles prize money.
#604
electric-terrain
electric
Power
-
Acc
-
PP
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
#605
dazzling-gleam
fairy
Power
80
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#606
celebrate
normal
Power
-
Acc
-
PP
40
Does nothing.
#607
hold-hands
normal
Power
-
Acc
-
PP
40
Does nothing.
#608
baby-doll-eyes
fairy
Power
-
Acc
100
PP
30
Lowers the target’s Attack by one stage.
#609
nuzzle
electric
Power
20
Acc
100
PP
20
Has a 100% chance to paralyze the target.
#610
hold-back
normal
Power
40
Acc
100
PP
40
Cannot lower the target’s HP below 1.
#611
infestation
bug
Power
20
Acc
100
PP
20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#612
power-up-punch
fighting
Power
40
Acc
100
PP
20
Raises the user’s Attack by one stage after inflicting damage.
#613
oblivion-wing
flying
Power
80
Acc
100
PP
10
Drains 75% of the damage inflicted to heal the user.
#614
thousand-arrows
ground
Power
90
Acc
100
PP
10
Grounds the target, and hits even Flying-type or levitating Pokémon.
#615
thousand-waves
ground
Power
90
Acc
100
PP
10
Prevents the target from leaving battle.
#616
lands-wrath
ground
Power
90
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#617
light-of-ruin
fairy
Power
140
Acc
90
PP
5
User receives 1/2 the damage inflicted in recoil.
#618
origin-pulse
water
Power
110
Acc
85
PP
10
Inflicts regular damage with no additional effect.
#619
precipice-blades
ground
Power
120
Acc
85
PP
10
Inflicts regular damage with no additional effect.
#620
dragon-ascent
flying
Power
120
Acc
100
PP
5
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
#621
hyperspace-fury
dark
Power
100
Acc
-
PP
5
Ignores and destroys protection effects.
#622
breakneck-blitz--physical
normal
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#623
breakneck-blitz--special
normal
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#624
all-out-pummeling--physical
fighting
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#625
all-out-pummeling--special
fighting
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#626
supersonic-skystrike--physical
flying
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#627
supersonic-skystrike--special
flying
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#628
acid-downpour--physical
poison
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#629
acid-downpour--special
poison
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#630
tectonic-rage--physical
ground
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#631
tectonic-rage--special
ground
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#632
continental-crush--physical
rock
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#633
continental-crush--special
rock
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#634
savage-spin-out--physical
bug
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#635
savage-spin-out--special
bug
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#636
never-ending-nightmare--physical
ghost
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#637
never-ending-nightmare--special
ghost
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#638
corkscrew-crash--physical
steel
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#639
corkscrew-crash--special
steel
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#640
inferno-overdrive--physical
fire
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#641
inferno-overdrive--special
fire
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#642
hydro-vortex--physical
water
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#643
hydro-vortex--special
water
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#644
bloom-doom--physical
grass
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#645
bloom-doom--special
grass
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#646
gigavolt-havoc--physical
electric
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#647
gigavolt-havoc--special
electric
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#648
shattered-psyche--physical
psychic
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#649
shattered-psyche--special
psychic
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#650
subzero-slammer--physical
ice
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#651
subzero-slammer--special
ice
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#652
devastating-drake--physical
dragon
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#653
devastating-drake--special
dragon
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#654
black-hole-eclipse--physical
dark
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#655
black-hole-eclipse--special
dark
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#656
twinkle-tackle--physical
fairy
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#657
twinkle-tackle--special
fairy
Power
-
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#658
catastropika
electric
Power
210
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#659
shore-up
ground
Power
-
Acc
-
PP
5
Heals the user for ½ its max HP, or ⅔ during a sandstorm.
#660
first-impression
bug
Power
90
Acc
100
PP
10
Can only be used as the first move after the user enters battle.
#661
baneful-bunker
poison
Power
-
Acc
-
PP
10
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
#662
spirit-shackle
ghost
Power
80
Acc
100
PP
10
Traps the target.
#663
darkest-lariat
dark
Power
85
Acc
100
PP
10
Ignores the target’s stat modifiers.
#664
sparkling-aria
water
Power
90
Acc
100
PP
10
Cures the target of burns.
#665
ice-hammer
ice
Power
100
Acc
90
PP
10
Lowers user’s Speed by one stage.
#666
floral-healing
fairy
Power
-
Acc
-
PP
10
Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.
#667
high-horsepower
ground
Power
95
Acc
95
PP
10
Inflicts regular damage with no additional effect.
#668
strength-sap
grass
Power
-
Acc
100
PP
10
Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
#669
solar-blade
grass
Power
125
Acc
100
PP
10
Requires a turn to charge before attacking.
#670
leafage
grass
Power
40
Acc
100
PP
40
Inflicts regular damage with no additional effect.
#671
spotlight
normal
Power
-
Acc
-
PP
15
Forces the target’s opponents to aim at the target for the rest of the turn.
#672
toxic-thread
poison
Power
-
Acc
100
PP
20
Poisons the target and lowers its Speed by one stage.
#673
laser-focus
normal
Power
-
Acc
-
PP
30
Guarantees a critical hit with the user’s next move.
#674
gear-up
steel
Power
-
Acc
-
PP
20
Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage.
#675
throat-chop
dark
Power
80
Acc
100
PP
15
Prevents the target from using sound-based moves for two turns.
#676
pollen-puff
bug
Power
90
Acc
100
PP
15
Damages opponents, but heals allies for 50% of their max HP.
#677
anchor-shot
steel
Power
80
Acc
100
PP
20
Traps the target.
#678
psychic-terrain
psychic
Power
-
Acc
-
PP
10
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
#679
lunge
bug
Power
80
Acc
100
PP
15
Lowers the target’s Attack by one stage after inflicting damage.
#680
fire-lash
fire
Power
80
Acc
100
PP
15
Lowers the target’s Defense by one stage after inflicting damage.
#681
power-trip
dark
Power
20
Acc
100
PP
10
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
#682
burn-up
fire
Power
130
Acc
100
PP
5
Removes the user’s fire type after inflicting damage.
#683
speed-swap
psychic
Power
-
Acc
-
PP
10
Exchanges the user’s Speed with the target’s.
#684
smart-strike
steel
Power
70
Acc
-
PP
10
Never misses.
#685
purify
poison
Power
-
Acc
-
PP
20
Cures the target of a major status ailment and heals the user for 50% of its max HP.
#686
revelation-dance
normal
Power
90
Acc
100
PP
15
Has the same type as the user.
#687
core-enforcer
dragon
Power
100
Acc
100
PP
10
Nullifies the target’s ability if it moves earlier.
#688
trop-kick
grass
Power
70
Acc
100
PP
15
Lowers the target’s Attack by one stage after inflicting damage.
#689
instruct
psychic
Power
-
Acc
-
PP
15
Forces the target to repeat its last used move.
#690
beak-blast
flying
Power
100
Acc
100
PP
15
Inflicts a burn on any Pokémon that makes contact before the attack.
#691
clanging-scales
dragon
Power
110
Acc
100
PP
5
Lowers the user’s Defense by one stage after inflicting damage.
#692
dragon-hammer
dragon
Power
90
Acc
100
PP
15
Inflicts regular damage with no additional effect.
#693
brutal-swing
dark
Power
60
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#694
aurora-veil
ice
Power
-
Acc
-
PP
20
Reduces damage five turns, but must be used during hail.
#695
sinister-arrow-raid
ghost
Power
180
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#696
malicious-moonsault
dark
Power
180
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#697
oceanic-operetta
water
Power
195
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#698
guardian-of-alola
fairy
Power
-
Acc
-
PP
1
Damages the target for 75% of its remaining HP.
#699
soul-stealing-7-star-strike
ghost
Power
195
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#700
stoked-sparksurfer
electric
Power
175
Acc
-
PP
1
Has a 100% chance to paralyze the target.
#701
pulverizing-pancake
normal
Power
210
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#702
extreme-evoboost
normal
Power
-
Acc
-
PP
1
Raises all of the user’s stats by two stages.
#703
genesis-supernova
psychic
Power
185
Acc
-
PP
1
Changes the terrain to Psychic Terrain after inflicting damage.
#704
shell-trap
fire
Power
150
Acc
100
PP
5
Only inflicts damage if the user was hit by a physical move this turn.
#705
fleur-cannon
fairy
Power
130
Acc
90
PP
5
Lowers the user’s Special Attack by two stages after inflicting damage.
#706
psychic-fangs
psychic
Power
85
Acc
100
PP
10
Destroys Reflect and Light Screen.
#707
stomping-tantrum
ground
Power
75
Acc
100
PP
10
Has double power if the user’s last move failed.
#708
shadow-bone
ghost
Power
85
Acc
100
PP
10
Has a 20% chance to lower the target’s Defense by one stage.
#709
accelerock
rock
Power
40
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#710
liquidation
water
Power
85
Acc
100
PP
10
Has a 20% chance to lower the target’s Defense by one stage.
#711
prismatic-laser
psychic
Power
160
Acc
100
PP
10
User foregoes its next turn to recharge.
#712
spectral-thief
ghost
Power
90
Acc
100
PP
10
Steals the target’s stat increases, then inflicts damage.
#713
sunsteel-strike
steel
Power
100
Acc
100
PP
5
Cannot be disrupted by abilities.
#714
moongeist-beam
ghost
Power
100
Acc
100
PP
5
Cannot be disrupted by abilities.
#715
tearful-look
normal
Power
-
Acc
-
PP
20
Lowers the target’s Attack and Special Attack by one stage.
#716
zing-zap
electric
Power
80
Acc
100
PP
10
Has a 30% chance to make the target flinch.
#717
natures-madness
fairy
Power
-
Acc
90
PP
10
Inflicts damage equal to half the target’s HP.
#718
multi-attack
normal
Power
120
Acc
100
PP
10
If the user is holding a appropriate plate or drive, the damage inflicted will match it.
#719
10-000-000-volt-thunderbolt
electric
Power
195
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#720
mind-blown
fire
Power
150
Acc
100
PP
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
#721
plasma-fists
electric
Power
100
Acc
100
PP
15
After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
#722
photon-geyser
psychic
Power
100
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#723
light-that-burns-the-sky
psychic
Power
200
Acc
-
PP
1
Inflicts damage using either Attack or Special Attack stat, whichever is higher.
#724
searing-sunraze-smash
steel
Power
200
Acc
-
PP
1
Cannot be disrupted by abilities.
#725
menacing-moonraze-maelstrom
ghost
Power
200
Acc
-
PP
1
Cannot be disrupted by abilities.
#726
lets-snuggle-forever
fairy
Power
190
Acc
-
PP
1
Inflicts regular damage with no additional effect.
#727
splintered-stormshards
rock
Power
190
Acc
-
PP
1
Inflicts damage and removes any terrain present on the battlefield.
#728
clangorous-soulblaze
dragon
Power
185
Acc
-
PP
1
Inflicts damage to all opposing Pokémon and increases the user’s Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.
#729
zippy-zap
electric
Power
80
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#730
splishy-splash
water
Power
90
Acc
100
PP
15
Inflicts regular damage with no additional effect.
#731
floaty-fall
flying
Power
90
Acc
95
PP
15
Inflicts regular damage with no additional effect.
#732
pika-papow
electric
Power
-
Acc
-
PP
20
Inflicts regular damage with no additional effect.
#733
bouncy-bubble
water
Power
60
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#734
buzzy-buzz
electric
Power
60
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#735
sizzly-slide
fire
Power
60
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#736
glitzy-glow
psychic
Power
80
Acc
95
PP
15
Inflicts regular damage with no additional effect.
#737
baddy-bad
dark
Power
80
Acc
95
PP
15
Inflicts regular damage with no additional effect.
#738
sappy-seed
grass
Power
100
Acc
90
PP
10
Inflicts regular damage with no additional effect.
#739
freezy-frost
ice
Power
100
Acc
90
PP
10
Inflicts regular damage with no additional effect.
#740
sparkly-swirl
fairy
Power
120
Acc
85
PP
5
Inflicts regular damage with no additional effect.
#741
veevee-volley
normal
Power
-
Acc
-
PP
20
Inflicts regular damage with no additional effect.
#742
double-iron-bash
steel
Power
60
Acc
100
PP
5
Hits twice in one turn.
#743
max-guard
normal
Power
-
Acc
-
PP
10
Prevents any moves from hitting the user this turn.
#744
dynamax-cannon
dragon
Power
100
Acc
100
PP
5
Sets Light Screen on the user’s side of the field after inflicting damage.
#745
snipe-shot
water
Power
80
Acc
100
PP
15
Sets Reflect on the user’s side of the field after inflicting damage.
#746
jaw-lock
dark
Power
80
Acc
100
PP
10
Seeds the target after inflicting damage.
#747
stuff-cheeks
normal
Power
-
Acc
-
PP
10
Cures the entire party of major status effects after inflicting damage.
#748
no-retreat
fighting
Power
-
Acc
-
PP
5
Hits twice in one turn, with a 100% chance to make the target flinch.
#749
tar-shot
rock
Power
-
Acc
100
PP
15
#750
magic-powder
psychic
Power
-
Acc
100
PP
20
#751
dragon-darts
dragon
Power
50
Acc
100
PP
10
#752
teatime
normal
Power
-
Acc
-
PP
10
#753
octolock
fighting
Power
-
Acc
100
PP
15
#754
bolt-beak
electric
Power
85
Acc
100
PP
10
#755
fishious-rend
water
Power
85
Acc
100
PP
10
#756
court-change
normal
Power
-
Acc
100
PP
10
#757
max-flare
fire
Power
100
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#758
max-flutterby
bug
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#759
max-lightning
electric
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#760
max-strike
normal
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#761
max-knuckle
fighting
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#762
max-phantasm
ghost
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#763
max-hailstorm
ice
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#764
max-ooze
poison
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#765
max-geyser
water
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#766
max-airstream
flying
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#767
max-starfall
fairy
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#768
max-wyrmwind
dragon
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#769
max-mindstorm
psychic
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#770
max-rockfall
rock
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#771
max-quake
ground
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#772
max-darkness
dark
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#773
max-overgrowth
grass
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#774
max-steelspike
steel
Power
10
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#775
clangorous-soul
dragon
Power
-
Acc
100
PP
5
#776
body-press
fighting
Power
80
Acc
100
PP
10
#777
decorate
fairy
Power
-
Acc
-
PP
15
#778
drum-beating
grass
Power
80
Acc
100
PP
10
Has a 100% chance to lower the target’s Speed by one stage.
#779
snap-trap
grass
Power
35
Acc
100
PP
15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
#780
pyro-ball
fire
Power
120
Acc
90
PP
5
Has a 10% chance to burn the target.
#781
behemoth-blade
steel
Power
100
Acc
100
PP
5
#782
behemoth-bash
steel
Power
100
Acc
100
PP
5
#783
aura-wheel
electric
Power
110
Acc
100
PP
10
#784
breaking-swipe
dragon
Power
60
Acc
100
PP
15
Lowers the target’s Attack by one stage after inflicting damage.
#785
branch-poke
grass
Power
40
Acc
100
PP
40
Inflicts regular damage with no additional effect.
#786
overdrive
electric
Power
80
Acc
100
PP
10
#787
apple-acid
grass
Power
80
Acc
100
PP
10
#788
grav-apple
grass
Power
80
Acc
100
PP
10
Lowers the target’s Defense by one stage after inflicting damage.
#789
spirit-break
fairy
Power
75
Acc
100
PP
15
Has a 100% chance to lower the target’s Special Attack by one stage.
#790
strange-steam
fairy
Power
90
Acc
95
PP
10
Has a 20% chance to confuse the target.
#791
life-dew
water
Power
-
Acc
-
PP
10
#792
obstruct
dark
Power
-
Acc
100
PP
10
#793
false-surrender
dark
Power
80
Acc
-
PP
10
Never misses.
#794
meteor-assault
fighting
Power
150
Acc
100
PP
5
User foregoes its next turn to recharge.
#795
eternabeam
dragon
Power
160
Acc
90
PP
5
User foregoes its next turn to recharge.
#796
steel-beam
steel
Power
140
Acc
95
PP
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
#797
expanding-force
psychic
Power
80
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#798
steel-roller
steel
Power
130
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#799
scale-shot
dragon
Power
25
Acc
90
PP
20
Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
#800
meteor-beam
rock
Power
120
Acc
90
PP
10
Inflicts regular damage with no additional effect.
#801
shell-side-arm
poison
Power
90
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#802
misty-explosion
fairy
Power
100
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#803
grassy-glide
grass
Power
55
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#804
rising-voltage
electric
Power
70
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#805
terrain-pulse
normal
Power
50
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#806
skitter-smack
bug
Power
70
Acc
90
PP
10
Inflicts regular damage with no additional effect.
#807
burning-jealousy
fire
Power
70
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#808
lash-out
dark
Power
75
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#809
poltergeist
ghost
Power
110
Acc
90
PP
5
Inflicts regular damage with no additional effect.
#810
corrosive-gas
poison
Power
-
Acc
100
PP
40
Inflicts regular damage with no additional effect.
#811
coaching
fighting
Power
-
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#812
flip-turn
water
Power
60
Acc
100
PP
20
Inflicts regular damage with no additional effect.
#813
triple-axel
ice
Power
20
Acc
90
PP
10
Inflicts regular damage with no additional effect.
#814
dual-wingbeat
flying
Power
40
Acc
90
PP
10
Inflicts regular damage with no additional effect.
#815
scorching-sands
ground
Power
70
Acc
100
PP
10
Has a 30% chance to burn the target.
#816
jungle-healing
grass
Power
-
Acc
-
PP
10
Inflicts regular damage with no additional effect.
#817
wicked-blow
dark
Power
75
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#818
surging-strikes
water
Power
25
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#819
thunder-cage
electric
Power
80
Acc
90
PP
15
Inflicts regular damage with no additional effect.
#820
dragon-energy
dragon
Power
150
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#821
freezing-glare
psychic
Power
90
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#822
fiery-wrath
dark
Power
90
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#823
thunderous-kick
fighting
Power
90
Acc
100
PP
10
Inflicts regular damage with no additional effect.
#824
glacial-lance
ice
Power
120
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#825
astral-barrage
ghost
Power
120
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#826
eerie-spell
psychic
Power
80
Acc
100
PP
5
Inflicts regular damage with no additional effect.
#827
dire-claw
poison
Power
80
Acc
100
PP
15
#828
psyshield-bash
psychic
Power
70
Acc
90
PP
10
#829
power-shift
normal
Power
0
Acc
-
PP
10
#830
stone-axe
rock
Power
65
Acc
90
PP
15
#831
springtide-storm
fairy
Power
100
Acc
80
PP
5
#832
mystical-power
psychic
Power
70
Acc
90
PP
10
#833
raging-fury
fire
Power
120
Acc
100
PP
10
#834
wave-crash
water
Power
120
Acc
100
PP
10
#835
chloroblast
grass
Power
150
Acc
95
PP
5
#836
mountain-gale
ice
Power
100
Acc
85
PP
10
#837
victory-dance
fighting
Power
0
Acc
-
PP
10
#838
headlong-rush
ground
Power
120
Acc
100
PP
5
#839
barb-barrage
poison
Power
60
Acc
100
PP
10
#840
esper-wing
psychic
Power
80
Acc
100
PP
10
#841
bitter-malice
ghost
Power
75
Acc
100
PP
10
#842
shelter
steel
Power
0
Acc
-
PP
10
#843
triple-arrows
fighting
Power
90
Acc
100
PP
10
#844
infernal-parade
ghost
Power
60
Acc
100
PP
15
#845
ceaseless-edge
dark
Power
65
Acc
90
PP
15
#846
bleakwind-storm
flying
Power
100
Acc
80
PP
10
#847
wildbolt-storm
electric
Power
100
Acc
80
PP
10
#848
sandsear-storm
ground
Power
100
Acc
80
PP
10
#849
lunar-blessing
psychic
Power
0
Acc
-
PP
5
#850
take-heart
psychic
Power
0
Acc
-
PP
10
#851
tera-blast
normal
Power
80
Acc
100
PP
10
#852
silk-trap
bug
Power
0
Acc
-
PP
10
#853
axe-kick
fighting
Power
120
Acc
90
PP
10
#854
last-respects
ghost
Power
50
Acc
100
PP
10
#855
lumina-crash
psychic
Power
80
Acc
100
PP
10
#856
order-up
dragon
Power
80
Acc
100
PP
10
#857
jet-punch
water
Power
60
Acc
100
PP
15
#858
spicy-extract
grass
Power
0
Acc
-
PP
15
#859
spin-out
steel
Power
100
Acc
100
PP
5
#860
population-bomb
normal
Power
20
Acc
90
PP
10
#861
ice-spinner
ice
Power
80
Acc
100
PP
15
#862
glaive-rush
dragon
Power
120
Acc
100
PP
5
#863
revival-blessing
normal
Power
0
Acc
-
PP
1
#864
salt-cure
rock
Power
40
Acc
100
PP
15
#865
triple-dive
water
Power
30
Acc
95
PP
10
#866
mortal-spin
poison
Power
30
Acc
100
PP
15
#867
doodle
normal
Power
0
Acc
100
PP
10
#868
fillet-away
normal
Power
0
Acc
-
PP
10
#869
kowtow-cleave
dark
Power
85
Acc
-
PP
10
#870
flower-trick
grass
Power
70
Acc
-
PP
10
#871
torch-song
fire
Power
80
Acc
100
PP
10
#872
aqua-step
water
Power
80
Acc
100
PP
10
#873
raging-bull
normal
Power
90
Acc
100
PP
10
#874
make-it-rain
steel
Power
120
Acc
100
PP
5
#875
psyblade
psychic
Power
80
Acc
100
PP
15
#876
hydro-steam
water
Power
80
Acc
100
PP
15
#877
ruination
dark
Power
1
Acc
90
PP
10
#878
collision-course
fighting
Power
100
Acc
100
PP
5
#879
electro-drift
electric
Power
100
Acc
100
PP
5
#880
shed-tail
normal
Power
0
Acc
-
PP
10
#881
chilly-reception
ice
Power
0
Acc
-
PP
10
#882
tidy-up
normal
Power
0
Acc
-
PP
10
#883
snowscape
ice
Power
0
Acc
-
PP
10
#884
pounce
bug
Power
50
Acc
100
PP
20
#885
trailblaze
grass
Power
50
Acc
100
PP
20
#886
chilling-water
water
Power
50
Acc
100
PP
20
#887
hyper-drill
normal
Power
100
Acc
100
PP
5
#888
twin-beam
psychic
Power
40
Acc
100
PP
10
#889
rage-fist
ghost
Power
50
Acc
100
PP
10
#890
armor-cannon
fire
Power
120
Acc
100
PP
5
#891
bitter-blade
fire
Power
90
Acc
100
PP
10
#892
double-shock
electric
Power
120
Acc
100
PP
5
#893
gigaton-hammer
steel
Power
160
Acc
100
PP
5
#894
comeuppance
dark
Power
1
Acc
100
PP
10
#895
aqua-cutter
water
Power
70
Acc
100
PP
20
#896
blazing-torque
fire
Power
80
Acc
100
PP
10
#897
wicked-torque
dark
Power
80
Acc
100
PP
10
#898
noxious-torque
poison
Power
100
Acc
100
PP
10
#899
combat-torque
fighting
Power
100
Acc
100
PP
10
#900
magical-torque
fairy
Power
100
Acc
100
PP
10
#901
blood-moon
normal
Power
140
Acc
100
PP
5
#902
matcha-gotcha
grass
Power
80
Acc
90
PP
15
#903
syrup-bomb
grass
Power
60
Acc
85
PP
10
#904
ivy-cudgel
grass
Power
100
Acc
100
PP
10
#905
electro-shot
electric
Power
130
Acc
100
PP
10
#906
tera-starstorm
normal
Power
120
Acc
100
PP
5
#907
fickle-beam
dragon
Power
80
Acc
100
PP
5
#908
burning-bulwark
fire
Power
0
Acc
0
PP
10
#909
thunderclap
electric
Power
70
Acc
100
PP
5
#910
mighty-cleave
rock
Power
95
Acc
100
PP
5
#911
tachyon-cutter
steel
Power
50
Acc
0
PP
10
#912
hard-press
steel
Power
0
Acc
100
PP
10
#913
dragon-cheer
dragon
Power
0
Acc
0
PP
15
#914
alluring-voice
fairy
Power
80
Acc
100
PP
10
#915
temper-flare
fire
Power
75
Acc
100
PP
10
#916
supercell-slam
electric
Power
100
Acc
95
PP
15
#917
psychic-noise
psychic
Power
75
Acc
100
PP
10
#918
upper-hand
fighting
Power
65
Acc
100
PP
15
#919
malignant-chain
poison
Power
100
Acc
100
PP
5